Influenced by mamamia's mall shootout strategy. It's easy to under/overshoot the positioning of the pcj in relation to the marker. As long as you're grinding against a wall, your pcj will stop immediately once you've bailed from it, despite how fast you're going.
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"¤irrelevant¤ I honestly think we should just have one dedicated thread to strat/route discussion, so the boards aren't too cluttered and so we can compile all of the newer strats. What do you think?"
Yeah I agree.
in my opinion it's useless cuz when u pass correctly drive on this grass u have nice speed and that speed "throwing" u away from wall - sometimes u have to make huge turn and then u are just right near this marker so it's impossible to even touch this wall :P but that strat giving hope in future for some others ^_^
(~-2sec) Looks faster from what I've tested. >_>;; I guess I forgot to mention that it's imperative to hold right to grind properly so that your bike can't "throw" your PCJ elsewhere.
¤irrelevant¤ I honestly think we should just have one dedicated thread to strat/route discussion, so the boards aren't too cluttered and so we can compile all of the newer strats. What do you think?
Instead of cluttering the boards, you'd then clutter a single thread, making it even more of an unorganized mess (see gtasa SDA thread). Stick to one thread per trick.
VC Enthusiasts, good news!
The VC Mod Team has decided to allow users to access a y-sens fix for mouse issues. This can be used legally in speedruns from today onwards, with only one rule.
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