Multiplayer map run with required server.properties in LAN
Current Diversity Multiplayer WR uses LAN as multiplayer environment and pvp for speed boost, yet rule says:
For Multiplayer, Your server.properties file should include the following items pvp=false
Is it allowed to LAN to bypass server.properties requirements?
StandardSettings & AntiResourceReload
Updated Legal Mods:
• AntiResourceReload 4.0.2 for 1.14-1.15.2 is now allowed, which fixes a crash when loading the mod outside of a development environment.
• StandardSettings 1.2.3 for 1.14-1.19.2 is now allowed. This update adds an f3PauseOnWorldLoad option that, when enabled and pauseO
Recent runs