I wonder how many strategy on 4-2 wrong warp. I'm kind of know one and the easy 374. (I don't have a video because I forget) I'm kind of curious too you know.
There are many different ways that you can play 4-2 to get wrong warp, and as you get better you get less options as there are only some that are so optimal, and it'll come down to the standard 3 bump 375 method, and the xeroxfiend method.
Anywhere where you can do 3 bumps and hit the vine is a strategy, if I were you I would worry more about working on faster methods and getting more consistent.
I get that you probably want to have some fun trying new methods, which is optimal in it's own way so I'll post some links to some 4-2 strategies https://www.speedrun.com/smb1/thread/imwdu https://www.speedrun.com/smb1/thread/q85mx https://www.speedrun.com/smb1/thread/sni6s yee
RIP my old gif thread ( https://www.speedrun.com/smb1/thread/uz8f3 ) --- I need to re-upload those gifs to a new site... but for now... three examples of 4-2 wrong warp in varying difficulties
"easy" 373
"medium" 374
"hard" 375
You can get 375 with the 374 method if you do it really fast
Fixed the links to the old gif thread =) https://www.speedrun.com/smb1/thread/uz8f3
Lol I thought "medium 374" was "easy 374". It's easy to my to do that medium difficulty. As always I always fail at the stair part above but I don't know why I always ace that part that I don't aim anything, I just aiming for complete run. And I notice that agenheimer is broken because Security notice so yeah I'm kind of goof.
Any% (NTSC) runs below 4:57.000 must now fulfill additional requirements in order to be verified.
- The run's full session must be included in the submission description.
- For emulator runs below 4:57.000, some form of input display must be visible for the duration of the run. A hand-cam or input