Gif tutorial (big files)
6 years ago
Oklahoma, USA

~150mb of files in gif format here – I warned you it was large.

I spent a few hours today making a set of gifs of all of the “hard” sections of the any% run. They’re slowed down by 50% and the input display is magnified.

Any% map... all levels (credit to Ian Albert from http://ian-albert.com/games/super_mario_bros_maps/) https://i.imgur.com/xtsyNlW.png

1-1) 380 coin jump long ~~~ You can let off jump and then "guide" yourself into the pipe (with Left and/or letting off jump at the correct time) to dodge the wall pixel https://media.giphy.com/media/1fhcGI1Uo4RORHDRHT/giphy.gif

380 coin jump short ~~~ I personally find this method easier, uses a minimum jump with a visual cue https://media.giphy.com/media/3rl48HEY3qpO6lfFAh/giphy.gif

1-1 Flagpole Glitch (DISCLAIMER: This is not practical to add to a run until trying for roughly a low 4:57) See youtube.com/watch?v=ucBAwdS3YB4 for full tutorial

You must land on the 3rd block from the top on the first pixel while not holding "B" - on the first frame with mario in the "running" animation (as opposed to the jump/falling animation), you hold only right (not "A" or "B"), then for exactly the next 2 frames, hold "B", then do a full jump on the 3rd frame (as shown). Hold all inputs until the jump is completed. By the time you reach the flagpole block, you will need to release "A" and "B", and hold "left" for exactly 3 frames (as shown), then jump on the 4th frame. If you do the first "jump" half of the trick correctly, you will clip into the block assuming you do a full jump, even if you mess up the "second" part. If you do not clip into the block, it means you messed up the jump.

Frame counter will obviously be different depending on your pace - as long as you hit the first pixel on the block, it doesn't matter if you do a full or partial jump. In order to "save" the framerule, you will need to be 4 frames from perfect on the coin pipe section, which means that some "380"s will not be fast enough to save the rule. Credit to runner "Sockfolder" for finding out exact inputs for an RTA run.

25% with slowdowns https://media.giphy.com/media/8BkHxi5gkF3vRyrYan/giphy.gif

50% no slowdown https://media.giphy.com/media/1ouk3AQfCvc7DXj1mP/giphy.gif

1-2) Koopa goomba jump fast ~~~ harder, but faster method, doesn't slow down https://media.giphy.com/media/3IFFU803xHX2TJT29J/giphy.gif

Koopa goomba jump left ~~~ uses "left" to give extra frames to make the second jump, easier https://media.giphy.com/media/2wgW9XrfSjrHBzwjBE/giphy.gif

Lips fast ~~~ doesn't slow down, you can jump at any point, as long as you let go of jump at the right time for the first lip. https://media.giphy.com/media/3BZDIEoo9gjyTYtKGq/giphy.gif

Lips left back ~~~ slows down on the back lip to give extra time https://media.giphy.com/media/xBoq608xAeWKA9nQyQ/giphy.gif

Lips left front ~~~ slows down on the front lip to give extra time https://media.giphy.com/media/fMB0WbcuyfWDz4R6IM/giphy.gif

4-1) 4-1 Flagpole Glitch (10% speed) (DISCLAIMER: This is not practical to add to a run until trying for roughly 4:56) (Credit to Lul_ecks_dee/AldynSpeedruns for the video) https://media.giphy.com/media/fnggy9H9zdiDyruIWC/giphy.gif

4-2) “Easy” 373 ~~~ you can't "coast" on the way to the warp pipe, or you will get a 372, you need to press right https://media.giphy.com/media/5vYr72K98echZp6ky7/giphy.gif

“Medium” 374 ~~~ medium difficulty, it's possible to get a 375 with this method https://media.giphy.com/media/9uIJwwFquZ1EW414Af/giphy.gif

“Hard” 375 ~~~ optimal method https://media.giphy.com/media/9PpXYkmsELgMkgw3DB/giphy.gif

8-1) Intro lips https://media.giphy.com/media/fsbZnciqV92s0ciNJv/giphy.gif

Optimal star ~~~ This is the first pixel that you can jump into the star - hitting the star on this frame guarantees good judges. https://media.giphy.com/media/1xP5dwq9NYQrVJA2oT/giphy.gif

Three pipes ~~~ Supposedly the easiest lip jump in the game, but I still miss it often, jump in the middle of the tree with a full jump https://media.giphy.com/media/2yzgUrnr8lL4OdOdmR/giphy.gif

8-2) Intro stairs https://media.giphy.com/media/7FfvLod0tGZHMIhhVq/giphy.gif

Tall pipe "slow" version - in this (slightly easier) version, the initial slowdown left press overlaps with jumping, you are unable to re-accelerate until you hit the ground. This version will probably result in losing a framerule https://media.giphy.com/media/1oJmbdA8ckyBfz3rol/giphy.gif

Tall pipe "fast" version - in this version, the initial slowdown left press happens exclusively before jumping, allowing for re-acceleration mid-air. This version allows for saving a framerule in 8-2. https://media.giphy.com/media/fQSvN1kB3Rw3TgELTh/giphy.gif

Three koopas ~~~ This is one of a few patterns that can occur, but usually it's safe to run under the first (like this) and jump the others (like this) - If you're trying for the bullet bill glitch, you need to "bop" the first and third one instead of running under the first https://media.giphy.com/media/SiMb6i9BZwMTPFe0D9/giphy.gif

End stairs koopa low ~~~ The point to start jumping is the same for all 3 patterns. For low koopa, do a maximum jump and bounce on the koopa https://media.giphy.com/media/67pTU1kdPMcfUqxIUL/giphy.gif

End stairs koopa high ~~~ The point to start jumping is the same for all 3 patterns. For high koopa, let off jump and go under the koopa as shown https://media.giphy.com/media/NPqKYtzlcmHVyyC3Xd/giphy.gif

End stairs koopa stupid ~~~ The point to start jumping is the same for all 3 patterns. For stupid koopa, let off jump and jump on the block shown https://media.giphy.com/media/7A4GQTvTPP6ZohjxHk/giphy.gif

There is also an alternate strategy created by @xeroxfiend called "BBBB" which removes the randomness from the three koopas as well as the parakoopa at the end, and it only costs an additional 2-3 framerules. If you're going for a time in the 5:02 or slower range, this is a very viable strategy to get through the level - explained here by @Tecate

Bullet Bill Glitch Disclaimer: I would not recommend trying this until attempting mid 4:58 or faster times BBG Forwards Jump (25% speed) ~~~ wait until the back of "bullet bill" is roughly even with the beginning of the middle pillar, then do two jumps to the top of the middle pillar, then a full jump https://media.giphy.com/media/42DYhwPe1XGwbN2GEa/giphy.gif

BBG Backwards Jump (50% speed) https://media.giphy.com/media/4NryB5qd9VQPgWspK7/giphy.gif

BBG Backwards Jump with slowdowns (50% Speed) https://media.giphy.com/media/1n3M4PKWCz4122xFWi/giphy.gif

This Backwards BBG setup is four parts:

  1. Backwards jump into the second stair
  2. Wait until the bullet is halfway past the second pillar
  3. Jump without holding right, then hold right when mario's feet are one full block up and do a FULL jump
  4. Run for roughly 3 frames on top of the middle pillar, then do another full jump
  • There is a new setup since this guide was written (and there is currently no gif showing this) which involves holding DOWN and RIGHT while waiting for the bill, then releasing down and jumping... this tends to be more consistent.

8-3) Double kill https://media.giphy.com/media/9x79F35aWVvffVT7ZG/giphy.gif

End bump ~~~ Must jump at the right edge of the block to get the "bump" properly https://media.giphy.com/media/2tSTqWnb2pr9SrcENC/giphy.gif

8-4) Two frame wall jump forward ~~~ Fairly simply setup, hold right but NOT the run button (A) until you start falling, gives you a bigger window to make the wall jump https://media.giphy.com/media/uj8Rt0BJL32FtL1p8K/giphy.gif

Two frame wall jump backwards ~~~ Fairly simply setup, hold right but NOT the run button (A) until you start falling, gives you a bigger window to make the wall jump https://media.giphy.com/media/BpoFa3gE5UbTkLFm4x/giphy.gif

One frame wall jump forward - koopa bop ~~~ Hold B, pixel perfect jump on the ground, bop the turtle. For a slightly faster jump, use a backwards jump for the final jump. https://media.giphy.com/media/k73HrbFl6e8vOSdftK/giphy.gif

One frame wall jump forwards - traditional ~~~ Hold B, pixel perfect jump on the ground, first jump full jump, second jump partial jump, third jump full jump so that you land on the back lip of the piranha pipe. For a slightly faster jump, use a backwards jump for the final jump. https://media.giphy.com/media/YTN7rpO9f32PvO2byj/giphy.gif

Safe Stragegies full run (5:18) - I intentionally used "safe strategies" through this entire run. These strategies should be useful to imitate for a newer player.

Edited by the author 5 years ago
Lohoris, darG and 9 others like this

I think this is an amazing post, great to show what really goes into doing each thing. Some mistakes though were in 8-1 section you called the Koops "Goombas". Also I think it could also show FPG for all 1-1, 4-1, and 8-3, Fast 4-2 (Insane), 420 Blazit 4-2, and the One frame version of the wall jumps. Maybe even BBG

Oklahoma, USA

I don't know how to do FPG, so if anyone wants to make a video of it using FCEUX and the input display, I can magnify the display and change it to a gif to fit - and would credit the runner (of course)

Edited by the author 6 years ago
Ontario, Canada

I want BBG FCEUX, I use FCEUX too. BBG is pretty easy.

Edited by the author 6 years ago
Ontario, Canada

Ethanms, I got it pretty easy, within a few attempts. Also got a bunch of dogs with BB.

Ontario, Canada

Just want the forwards one. I found forwards MORE consistent.

Ontario, Canada

Also for one frame WJ do the first on frame jump, and bounce off of the ooopa, it will set you up pretty good.

Colorado, USA

Friendly reminder that this is the same user who hates getting notifications

https://www.speedrun.com/smb1/thread/f7rwu/1#0f76p

https://i.imgur.com/yBz34Fu.png

Ontario, Canada

Ha Ha Ha, I will try and keep all of my replies to one post instead of 3.

Illinois, USA

Great GIFs! How does one go about making GIFs like these?

Darpey likes this
Kentucky, USA

KingOf_JonnyBoy vs Jumpyluff

Jumpyluff uses #RoastingSpeedrunners It was very effective. And nobody cared KappaPride

KingOfJonnyBoy likes this

I can do 1-1 and 4-1 FPG, do I have to do it RTA or can I do it as a movie with frame edits and stuff? I can also see if I can do 8-1 and 8-3 FPG maybe frame by frame. And KingOf_JonnyBoy, to avoid hate you can edit a reply instead of making another like I just did to add this sentence. Also can the 1 frame jump be added? I can do that as well if you want.

Edited by the author 6 years ago
Oklahoma, USA

Sure - get a video of yourself doing it with some sort of controller input visibly shown, and I can properly magnify the input, and change it to gif - you can do it real time, for FPG I'd probably slow it down to at least 25%, or maybe 25% and something like 10% - since it's so frame perfect. Put it on YouTube and I can get it here as a gif

10% sounds good, then you can also catch the visual queue of when to jump as well. Maybe less, so you can see each frame and how important each frame is, and you can also see when you have to let go of right, I think that makes a difference too (no clue how).

Oklahoma, USA

Twinomega - sorry I didn't answer your question - I record them using OBS and an emulator - I magnified the input by placing the cropped input from FCEUX on top of itself and enlarged in OBS - then move the video file into VEGAS Movie Studio Platinum (Which I have through Steam) - which can export as a collection of single frames as jpegs - THEN I just use https://ezgif.com/maker, which is free and easy to use and has resizing and speed options. Pretty easy peasy =)

Edited by the author 6 years ago

This is the video for 4-1 FPG And this is the one for 1-1 FPG

Oklahoma, USA

Thanks for the videos - added to their respective spots and credited you :)

I think this should include the 1 frame jump for 8-4 and the backward jump and forward jump wall jump as well, can this also have another way to do 374? It is an easier method because you don't have to do any precise jumps, you just brush up against the Vine block instead of hitting it, then you brush up against the 2 pipes and it's easier

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Requirements for High-Level Any% Runs

Any% (NTSC) runs below 4:57.000 must now fulfill additional requirements in order to be verified.

  • The run's full session must be included in the submission description.
  • For emulator runs below 4:57.000, some form of input display must be visible for the duration of the run. A hand-cam or input
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