"Mario's x position is stored in 3 addresses: 6D, 86, and 400 (from most to least significant) Think of it like a 6-digit number in hex but the number is split into groups of 2 (because you can only fit 2 hex digits in one byte). same deal with the y position too, for the record (it's stored in B5, CE, and 416)" -Periwinkle
"E.g. 0C 8D 70 0C = level X 2nd byte 8D = level X 70 = X subpixel" -Charlh_bld
The Sockfolder value displayed in the practice rom/Sockfolder hack is a computed value based on Mario's x and y positions. It's not actually stored in memory anywhere in the vanilla game, so you won't be able to find it using RAM Watch or any other kind of memory viewer.
What's stopping you from using the practice ROM?
Effective immediately, any submissions using the SNES9x emulator will not be verified. The SMB1 mod team has concerns about its integrity due to its ability to overclock and remove lag frames, which may not be easily detectable. Additionally, we request that all BizHawk submissions avoid using the S