I like it because the no-jump second bump has a lot of things going for it:
- It requires one fewer input (no A press for the jump)
- It's super consistent (for me at least, once you get the hang of it), I think because there's simpler inputs
- It gives you a nice quick bump that sets the elevator up pretty high for the 3rd bump
- When I used the position hack, it always gave me a 9 or 10 bump. I never got an 8 or 7 out of like 50 times. Now, obviously that's not proof, but even if it's a super high frequency that's good. It allows for a pretty deep pipe entry using 3 bump method, as you can see in the video with one or two of the pipe entries.
@lul_ecks_dee. Several. I lost 2 fr after hitting WJ one-time, when you normally only loose one hitting WJ.
Maybe it's just slower enough so that if you hit WJ you lose 2 framerules, but fast enough to make it normally.
I think I am going to remain with normal, BC I don't want to lose 2 FR from WJ.
when jumping down to the warpzone in 4-2, mario occasionally hits a walljump pixel on the rightmost wall, which often slows him down enough to lose an extra framerule
I use this no jump 2nd bump when I go for fast 4-2, it's really useful for me
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