Okay, so i wanted to post this for a while. Basically what i do in the video is instead of the risky bump at the end of the level, which often ends in falling or losing a rule, i forward bumped into the first block before second double bros. No matter how slow that bump is, it always saves a rule. It also gives you another advantage of being able to see where the second double bros are, which can decrease the chances of death there. The only way this can fail saving the rule is if you jump too low on the flagpole (as shown on the last attempt), then you are 3 frames short from saving the rule. This bump always works, no matter how slow i did it in 20 attempts all 20 worked and i still had an additional frame. This is of course only for people that dont go for fpg in 8-3.
All you said is true and I'm sure it works. The problem is that you lose the predictability of the last four hammer Brothers. If you bump at the END, you can know exactly what these four will do assuming you haven't slowed down in any way. If you bump where you're proposing you've effectively reshuffled the rng. So now you can unavoidably die if one jumps with a hammer in their face. The nice thing about 8-3 when you know your rule is it transforms one of the hardest levels (or at least easiest to die on) to trivial, once you know what the last four Bros will do.
All that being said if your pb is 5:02 or so or slower... You probably don't know what the hammer bro patterns will be anyway - so that sounds like a good strategy to use in that case if it works for you. Or in a tournament when you're on a pace you're not familiar with.
@eddiecatgaming Well if you have a good pace, nerves can sometimes make you jump earlier, resulting in a lost framerule, or don't jump at all, you know how it is. Honestly I've never experienced it, but I hope I never will.
I always like to bump in the block of the flagpole if I dont bump earlier in the level lmao
@KilleDragon that will lose at least a framerule in every instance - since you will not be at the top of the flag and "ejected" backwards. Same reason why runners always grab the top of the flag in general, since Mario accelerates faster backwards than forwards, when mario is above the block, he moves away from the block backwards for a few pixels, which saves a large fraction of a framerule by itself.
@eddiecatgaming @darG yeh I've lost the 8-3 fr in my last two runs by jumping early lmao. With optimal bbg and no other hard tricks, it's the only normal fr I can save, alongside a better 8-4 unfortunately. Makes the grind even more painful now
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