Very good, especially for a first run! My only suggestion would be to clean up World 8 a bit, for now.
Nice! lmao A recomendation: start earlier in 1-1 , you been some time without move. Apart of that, cool.
@YourFreeChicken - I'm going to be straight to the point regarding your response which I have deleted.
Don't be a dick.
Hopefully you see this @jjreed. Nice run! It was fun to be there in chat and race you right after your pb.
@KilleDragon If the response was bad enough that it had to be deleted, then obviously it would not be stated again.
I think we should just close this thread cause' the kid was already corrected and were only talking about something disrespectful @YourFreeChicken said
He was joking about how bad my run was. Ignore him.
either way, nice job kid, you did great. Better than I did
@Lugia2468 yeah I wasn´t think that lmao.
I doesn´t have any run recorded, but if I was do a first run like you, I would spend more tan 7 minutes sure, so yeah, its nice!
I think your commentary is pretty good ok so (sorry Kosmic) There's lots of things to improve on, and I would say the best way to learn from where you are right now, is to watch a faster fire mario run. This is a 5:19 You don't have to implement everything, but you can implement some things that will be the most helpful to you (like his 8-1 and 8-2 strats, you have about 130 framerules (40 seconds) to save in those 2 levels alone)
I'll be waiting for the next post when you get sub 6, "What do you think of my 5:49 run? Could any improvements be made?"
As a new speedrunner myself, I can only give you a couple of pointers.
1: In 4-1 towards the end if you do a big jump right at the third black marking on the green hill it will set you up nicely for two jumps to the flagpole which saves a bit of time.
2: 4-2 is an infamous level because of wrong warp. Prior to wrong warp routes most players had a goal if going up on the vine by the 375 mark. I've made a playlist showing different methods to pull off the wrong warp if you're looking for a few ways to do the glitch. As small mario the 3 bump method is most common and easy to learn. The screen wrap glitch is frowned upon because it's an actual glitch in the game. Below is a link to a playlist I made if you want to see for yourself.
https://www.youtube.com/playlist?list=PLcVpqbDVQTCYTtBscjBn-Ldo0BGjlqeLX
3: 8-1 will come faster the more you play it. As fire mario you can play it somewhat risky and go for piranha plant kills on all the pipes without slowing down for the most part.
4: 8-2 has some tricky stuff in it after the jump over the big gap. You can avoid the three koopas by going down the pipe but that will cost ya about 6 seconds on the run. Kosmic and Darbian both have great tutorial videos for any% runs that explain the different patterns those koopas can throw at ya.
5: 8-3 with Fire Mario it's way easier because you can kill the hammer bros with fireballs. As small mario, you've got to pay close attention to the second set of hammer bros so you know whether to take the middle route (most common route to take in my experience), or the top route. Their patterns are dictated by which frame you arrive at them on and there's quite literally hundreds of different patterns all 8 hammer bros can be on when you get to 8-3 so you're better off learning how to react to them. Also, in the final set of hammer bros that first one after the pipe is a well known speedrun killer for small mario. It's just plain evil.
I thought 8-4 was pretty solid, the water room is something I'm still learning myself. I know the general idea is to not walk whatsoever in that room.
Also make sure to just have fun with it. Yes, maybe set personal goals such as completing a run in under 5:30 (that's a goal of mine right now) but otherwise have fun. Don't worry about remembering what frame rule you're on, that kind of stuff. I can't remember if it was kosmic or darbian that said it in one of their tutorial videos but unless you're going for sub 5 minutes it's not really something to worry about.
Congrats on the PB!
Is his first run, is logical to be a lot of fails. I think is a first Good run. So many people probably would death in some part trying to do it fast lmao
"The screen wrap glitch is frowned upon because it's an actual glitch in the game." @beardylocks
This glitch would be smiled upon... It's super cool. Any% welcomes any and all glitches that could be done on the original system hardware. Bbg and fpg would also definitely qualify as" actual glitches"
The reason people don't do that glitch is that unfortunately it's slower than the bumping (or blazit) forward pushing wrong warp.
Personally if it were equal timesave to do the bumps or the screenwrap I'd do screenwrap... Because swag. I feel I can safely speak for the faster runners also and say they'd prioritize swag over functionality all framerules being equal... Why do you think most of them do the pipe jumps in 4-1 even though there's a slight death risk - it looks cool.
Thinj about it... To the untrained eye, the bumping doesnt even look abnormal - except thinking "why is that runner bumping against the wall? Doesn't that slow you down?" and they likely don't even remember where the pipe is supposed to warp you to anyway. But the screen wrap... "WTF MARIO JUST TELEPORTED"
anytime you can make a new viewer think to themselves "wtf"... You've accomplished half the goal of speedrunning.
Semi off topic rant over
Oh, no shit?! It's a misunderstanding on my part then. I think the screen wrap glitch is cool because of the whole WTF what just happened moment lol. I haven't really tried it in a run yet because I personally can't do it quickly. Heck, I'm still learning the lower route on 4-2 for the bumps versus hitting the wall in the beginning.
Pipe jumps are freaking cool; I feel like that's what separates all the faster runners from us newbies.
What separates faster runners from newbies is dedication to beating the game faster. That's my simplest way to put it.
Effective immediately, any submissions using the SNES9x emulator will not be verified. The SMB1 mod team has concerns about its integrity due to its ability to overclock and remove lag frames, which may not be easily detectable. Additionally, we request that all BizHawk submissions avoid using the S