How to control Koopa’s direction in 8-1?
There’s a Koopa that spawns after the three (two if you do the pipe jumps) goombas in 8-1, and I’m wondering if there’s a way to manipulate which direction it goes it. When it goes to the left it’s a very precise jump to not bounce off him and lose the run, but to also not hit the invisible block. Is there a way to ensure that he goes to the right every time outside of frame rules?
YUMmy_Bacon5 likes this
Don't bop the koopa that is right before the 1st pipe jump
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