Wii U Runs
4 years ago
Portugal
  1. How slower is the Wii U compared to a NES? 2. Also if someone did a 4:56:2XX it would be a 4:55:XXX on a NES, but it would be ranked as a still 4:56:2XX, would the person still be considered a person that got 4:55 or a person that got 4:56?

  2. And would it be allowed to retime a Wii U run to be as fast as a NES run, like making a TAS that gets the same framerules you got in the run and copying the inputs of 8-4 into a TAS run and the time it gets being the time you are ranked for? Because you still needed to get all those framerules and do the inputs, it's not even that slower so it doesn't even give the player a advantage over NES players to do inputs slower.

New Hampshire, USA

I think WiiU is slower because it's a port of the game, not the actual ROM. Which now that I think about it, doesn't make sense. But I think it's because for VC they're ports.

Scotland

@Mars02 It is using the ROM for Super Mario Bros, however the emulator is running at a slower framerate. If I remember correctly the Wii Virtual Console ran at 59.94FPS, so it would be safe to assume that the Wii U Virtual Console runs at the same framerate as the Wii Virtual Console.

Hamburg, Germany

Roopert made a good thread about this 8 months ago. This should make things clearer. https://www.speedrun.com/smb1/thread/bh3h9

Mars02, SeraphmIII, and Thelxinoe like this
Colorado, USA

Basically, you aren't awarded "free time" for playing on a slower platform. If you complete the game in 4:59.XXX real time, then that's what we time your run as.

Carter44 likes this
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Requirements for High-Level Any% Runs

Any% (NTSC) runs below 4:57.000 must now fulfill additional requirements in order to be verified.

  • The run's full session must be included in the submission description.
  • For emulator runs below 4:57.000, some form of input display must be visible for the duration of the run. A hand-cam or input
4 months ago