Hey I'm just curious why the ILs for mining emerald and diamond allow the player to pick up the ore after it being exploded by a creeper. In my head, the rule clearly states that you have to mine the ore, presumably with some sort of pickaxe. But the runs skip this stage and just pick it up after a creeper has exploded it, and there's a big difference between these two things since in the first scenario you mine it and then pick it up, and in the second scenario the creeper happens to explode it and then you pick it up afterwards; you haven't mined the emerald/diamond. Now I still think the runs are cool and it's a creative idea, but my idea is that you either add the creeper runs to "obtain an emerald/diamond" since that's what you did; you obtained it but you didn't mine it. That's one solution. You could also make a sub category for these runs, or you could make a clearer/more definitive definition of the run, to avoid any confusion. but this is all just me being curious, and it's really just an idea so don't take it too personally. I would love to discuss it.
We will prob separate categories in the future but the idea behind the "mine" categories was that you obtain an emerald or a diamond without structures. Creepers just happen to be a way you can obtain an emerald/diamond without structures, so we should prob define categories better.
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Summary:
- () Lowered extra proof requirements for 1.16+ RSG to sub-13 for wor