This has already been discussed on multiple threads and no one has really come to a conclusion so RTA is still used since it's the most used and simple way of timing.
You can find out what console they used on the leaderboard. so say System 1 was 20 sec faster than System 2, and someone on System 2 had a run that was 10 seconds slower, you'd really know that this was the most skillyfully produced run and the one to learn the most from and mentally consider it WR.
writing down a 10 digiti timer tho after each thing while running and recording and splitting might be tough tho man
Actually it can be as extreme as this, Super Monkey Ball 2 Story Mode has so many loads that if loads average .1 faster than original console, it cannot be verified because it would save 20-30+ seconds from just loads. Also, what's wrong with writing down the time? If you use in-game time you can stop playing in real time and then continue or write down times later. If loads are as bad as you say they are why even also use real time if this leaderboard were to hypothetically switch to IGT?
I would love to see IGT be implemented but it would take a ton of time fixing the current times.
tbh watching all of the runs and adding the IGT together would be more repetitive than it would take long. This is where multiple active mods would help.
"I mean, load times are inaccurate for all disc games." I thought you were saying for all games. So if there was a region exclusive game, it wouldn't have anything else to compare to. Like I thought you were saying "well the mechanical parts in one person's wii might operate a few nanoseconds faster than someone elses and this could add up to a few milliseconds" or w/e lol.
When I said "writing down a 10 digiti timer tho after each thing while running and recording and splitting might be tough tho man" I was just expressing a possible counter-viewpoint, not necessarily saying it's my opinion. Writing down the times isn't that hard, adding them up though can be kinda tedious. And the time you spend writing it down you could be spending thinking about things about the next track . ie: "i mess up a lot here last month, be extra careful" "it's really easy to mess up on this particular mushroom, be careful as you havent played in a year" or w/e lol. It'd suck if you wrote something too sloppily and didn't have video footage so you couldnt get an accurate time and ruined the whole run, so you have to be extra careful and ¤mindful¤ while writing.
''^^ Dolphin has faster loads for most GC games and slower loads for most Wii games.''
not this game apaprently \
I';m not sure how I feel about editing all the old times if a switch occurred, or what shortcuts there are to bypass or shorten this.
You can just use LiveSplit's in-game time thing or type out the times on Notepad if you have nothing else.
Did you not read this?: ''Writing down the times isn't that hard, adding them up though can be kinda tedious.''
Adding them up is easy and you should only add them up if your run is good. Oh wait, LiveSplit's IGT feature adds for you, so problem solved if you can get LiveSplit or have a mobile timer that could do something similar.
if someone cant get livesplit, adding up the times certainly takes a while and is actually fairly difficult and certainyl tedious
It's not difficult, just tedious. You're mainly talking about cup runs so for you it's just adding 4 track times or 12 lap times. And if you really don't want to manually add times together, there is probably other software that will add times together for you. I'm really not that good at math and every solution sounds very easy to me.
Twitch has recently announced that effective April 19, 2025, they will be imposing a 100-hour storage limit on Uploads and Highlights, and if surpassed, Twitch will automatically remove highlights/uploads to stay under the limit.
Going forward, all runs requiring video should be submitted with a vi