I just had the idea for a category to find and kill at least one of each mob in the game. Then I remembered mooshrooms exist, so I thought maybe it could be just hostile mobs and not passive ones. I don't know if bosses count as mobs or if they should count in a run of this. Also, obviously don't count unused mobs such as giants.
in 1.13+ all times will be at least an hour because phantoms cannot spawn any earlier
this sounds fun i'd love to run it! are we going to be including all the bosses? also, random or set seed?
edit: found this link on reddit of all the mobs needed to get the monsters hunted advancement as of 1.14 i believe https://www.reddit.com/r/Minecraft/comments/cukxtx/monsters_hunted_advancement_mob_list/
if bosses count towards the monsters hunted achievement then yeah.
@Saori maybe a sub category with bosses because it would be significantly longer with getting three wither skulls and finding guardians
This should be a thing except no phantoms because phantoms would literally force every run to be at least an hour with the most favorable RNG and literally runs could be killed just by bad phantom RNG
Plus in ssg/ss runs youd probably be afking for at least like 20 minutes
so basically no phantoms in 1.13+
-
(1.6.4-1.15.2 & 1.16.5-1.21.4) Atum 1.3.1: Shows starting difficulty in F3 in 1.16.5+, removes formatting sequences in hotkey names in 1.7-1.8.9 (will reset hotkeys), ports to 1.13(.0) and 1.20.1
-
(1.17-1.21.4) Planfolia 1.2.0: Cleans up Sodium debug text, port to