Multiplayer map run with required server.properties in LAN
Current Diversity Multiplayer WR uses LAN as multiplayer environment and pvp for speed boost, yet rule says:
For Multiplayer, Your server.properties file should include the following items pvp=false
Is it allowed to LAN to bypass server.properties requirements?
Rules v2
View the current version of the rules document at
Summary:
- () Lowered extra proof requirements for 1.16+ RSG to sub-13 for wor
Recent runs