So I just got my first sub 5 yesterday, it's still awaiting verification though. But I was wondering which hard trick should I learn first, BBG or FPG? Which one is easier?
GG's on the sub 5! Pexxio is quite right, but in any case, definitely BBG: by diference the easiest of the "hard tricks" group you could name in this game (others like fpg, blazit...), and saves 2 framerules (almost any other thing save 1) then you also have for example blazit or 1-2 pipe clip, that kinda depends of the person
@SavirTheSpeedrunner Basically, after runners get Mid/Low 4:58 (By normal Framerules + 1-Frame Walljump), they add in BBG to save 2 Framerules, and thus get something like 4:57.6xx.
I'd say don't mess with the flagpole glitch until you get more like a 4:57 ish, but that's just me. bullet bill clip is a lot easier, so that's def worth learning before flagpole glitch. but honestly, movement is so much more important anyway, and without the fpg or the bbg, you can easily get 4:56 or lower. perfect your movement, then learn bbg first.
I would say the progression should be Sub 5 (gg btw) > 4:58.3xx (1f 8-4) > 4:57.6xx (BBG). That’s the route I’m taking anyways…as far as after that goes, I would probably start with Blazit, I find it easier than FPG once you start to get consistent inputs. Also @Apianbelle you definitely cannot get 4:56.xxx with no FPG or BBG…even with Lightning 4-2 and TAS 8-4 you are looking at 4:57.2xx or something
@Binsky48 I personally am a micro-PBer and i want to have a progression, so I'd go Sub 5 > Mid/High 4:58 (2f wj) > Low/Mid 4:58 (1f wj) > 4:57.9xx (BBG + 2f) > 4:57.6xx (BBG + 1f). I might directly jump from Low/Mid 4:58 to 4:57.6xx, not sure, but im definitely doing the route before that.
Ok unpopular opinion here: you should learn FPG. Not to implement in runs since you can get a low 4:58 without any hard tricks, but more to save runs that have a bad 1-1 underground or even get 4-1 FPG if you slowed down too much in 1-2
You should learn both. BBG you could probably get in about a minute by just jumping at the bullet until it works, while FPG requires more finesse. Don't worry at all about adding them into runs until you have at least a mid 458 however, and ideally you should get ~4:58.3 with one frame wj before adding any hard tricks
You can learn hard tricks withiut actually do then in a speedrun. I know how to do blazit clip and fpg, but my best speedrun is 6:30. So learn tgen, but you don't have to use them.
Any% (NTSC) runs below 4:57.000 must now fulfill additional requirements in order to be verified.
- The run's full session must be included in the submission description.
- For emulator runs below 4:57.000, some form of input display must be visible for the duration of the run. A hand-cam or input