Movement Basics
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Movement Basics
Updated 1 year ago by MarkTheW0lf

Written by @GeekyLucii and @MarkTheW0lf

The very first thing to get to grips with is how to get Abe moving. Our favorite blue mudokon will need to reach Acrobatics 100 to get him through the game safely. Let’s look at each ability in turn:

Grid Pattern

In true classic gaming fashion, our hero exists inside a tiled universe, like a 1D chessboard, with each screen being 15 tiles wide. Each time Abe takes a step, he moves one tile.

https://i.imgur.com/tjhLm3r.png

Walking

Tile Movement: 1+

Rolling is faster (we… never summoned the courage to ask Abe why), and we can stop the roll on any tile we wish.

https://i.imgur.com/VVCxnnF.gif

Rolling

Tile Movement: 1+

Running is a fast as rolling, and may be the more natural way to move, but the animation is a two-tile cycle, meaning we cannot stop on any tile we wish - we must properly align our run with the tile we are hoping to stop at. Sometimes no adjustment is needed: the run cycle ends on the tile we need to stop at, but other times we must re-adjust Abe by tapping the roll button, which shifts Abe’s cycle by one tile. Because Abe’s run cycle is two tiles long, you never have to roll more than once. Rolling twice puts you back on the same cycle as you started on.

https://i.imgur.com/uqt66Xn.gif

Hopping

Tile Movement: 3

https://i.imgur.com/bd5gqEz.gif

Sliding

Tile Movement: 4

While running, we can release the directional button but continue holding ‘run’ for a sliding stop.

https://i.imgur.com/F3FEQ26.gif

Run To Walk

Tile Movement: 3

We can also come out of a run by taking a walking step, then stopping. To do this, release the run button while holding the directional button to walk, then afterward release the directional button.

https://i.imgur.com/EvT3bsv.gif

Run-Roll-Walk

Tile Movement: 6+

https://i.imgur.com/6k8Hj2e.gif

Run-Jump-Slide

Tile Movement: 7

Abe will need to jump into a slide a few times. To do this, press the jump button while running and then let go of all buttons. Abe will do his best to slide to a stop.

https://i.imgur.com/zUG8tTr.gif

Run-Jump-Walk

Tile Movement: 6

For a more controlled stop after a jump, we let go of only the run button while Abe is catching air. When he lands, he will begin a walk, which is where we need to let go of the directional button to stop him from moving further.

https://i.imgur.com/GetCwgF.gif

Roll-To-Walk

Tile Movement: 4+

Counting tiles for Abe to stop his run is sometimes too cumbersome, so we present to you the roll pop-up. Here, you can land on whatever tile you want. There are two ways to do this, both begin with rolling.

  • If you are rolling by holding the roll button, you merely have to release this button and Abe will spring up into a walk. Before he completes his step, release the directional button to stop him right in front of that lever.
  • If Abe is rolling and you are only holding a directional button, then you can get out of the roll by pressing the roll button. But be warned: Abe doesn’t always listen, so we recommend double-tapping the roll button to make sure he knows we mean business.

https://i.imgur.com/w54lVSu.gif

Roll-To-Sneak

Tile Movement: 4+

Similar to the roll pop-up, but now we release all buttons (except the directional button) and hold sneak in order to quickly enter stealth mode.

https://i.imgur.com/u97Dhvc.gif

None Rolling out of a jump

https://i.imgur.com/xUiKBRD.gif

Rolling out of a jump

https://i.imgur.com/QFI6NFK.gif

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