Whenever my computer is asked to load a good amount of chunks at once (with 7+ render distance and entering a world or dimension) OBS' recording lags out, having maybe a single frame every 5 seconds, and then returning to normal. Minecraft however runs smoothly the whole time. While I'm looking for an OBS related solution, for the time being, is such lag spikes OK for verification? The audio in the recording goes untouched during the lag spikes btw. Also, turning off game mode on windows 10 has managed to make the situation worse so I turned it back on.
im no expert but i think that lag affects the real time but not in game time.
I figured...but would they accept it to begin with? Somebody could do some cuts and edit their world, and during video editing place screenshots on top of their cuts and say it was "lag in their video capture". You couldn't tell the different between that and what I would have.
If your worried about that, just make sure that you record audio. One of the main ways splices are detected is by looking at the audio. Again, I'm not a mod, so I can't be 100% sure
It depends on how much lag there is. Submit the run and if there is too much lag we'll just reject, not a big deal really.
Nice. Thanks for the help. I've only recorded like 2 runs so far (both didn't finish), so I'll see what happens in the future
View the current version of the rules document at
Summary:
- () Lowered extra proof requirements for 1.16+ RSG to sub-13 for wor