This is a really cool achievement and blows my ~4h40m time out of the water!! I've thought about this as a speedrun, too, but it's really hard to come up with good rules because what if I spend 1000 hours farming really advanced tech before starting "the run" to the shattered planet? My platform like yours must be, is almost entirely built of legendary quality. Surely the time to research and build the platform should count. And so it makes sense to make this a design challenge with /editor (which I think is still an interesting idea), but the tech levels (in terms of science and perhaps entity) need to be constrained to some level.
There are some other ideas as well, such as "weight class," having divisions for stacked vs non-stacked thrusters, asteroid density, and so on. Max asteroid density could be this challenge's equivalent to deathworld, how fun. :)
Personally, I would love to take part in this and think it's a very cool challenge.
I've been working at this as category and have a run up at but note that while we don't currently have rules for such a category, my linked video would certainly not be a valid submission because of blueprint imports. So why blueprint imports? Learning/validating my build and getting the routing worked out. I posted this in the discord, so I might as well share here for greater visibility into how many of us are choosing to run this category.
Factorio runs are generally long enough that Livesplit, even with its inaccuracies, is good enough. If you're a second behind the true time, who cares? If two runs are very close to each other, they can be retimed by counting frames.