Threads
Nevada, USATecate2 years ago

Hello all,

I am one of the three new moderators for Ice Hockey after inactivity of the previous moderator.

I would love to revitalize this board and get more new runners into the game, because quite frankly it's one of my favorite games of all time. The other moderators are Yelsraek and ShesChardcore.

I have a couple of proposals I'd like to make and leave it up to a community vote. I personally believe these proposals would improve the fairness and quality of the leaderboards, but I don't want to make any changes without feedback from the community.

Proposal 1: Add milliseconds to the leaderboards

  • This proposal would add milliseconds to the timing to break all the ties, especially in categories like 10 goals and win the game% where there are plenty of ties. I know myself personally, I have had three runs of 2:02.XXX, each of which were 2 frames apart. My current "WR" run is actually not even the true WR because the previous moderator never added decimals.

Proposal 2: Start timing from puck drop for all categories

  • Currently timing starts when you press start on the character selection screen. However, this is a pain point for grinders, because sometimes the initial faceoff will have very bad RNG where the players take their sweet old time getting to the faceoff spot, and you've already lost 1-2 seconds before the game even started. Yes, of course RNG will be a part of this run, but to me it makes sense to remove the initial RNG because you haven't even played the game yet.

I am open to all viewpoints and opinions. I'd love to hear feedback from you, the players, to have a fun and competitive speedrun!

Best, Tecate

brkmnly, KumaKhan22 and 2 others like this
Nevada, USATecate3 years ago

Big thanks to @GTAce99 for cleaning up the 2J/Lost Levels leaderboards as far as decimal timing goes.

From here forward we're only going to decimal time:

  • Sub 8:10 FDS Any% Mario
  • Sub 23 FDS Warpless 8-4 Mario
  • Sub 14:30 Any% D-4 SNES Mario
  • Sub 36:16 Warpless D-4 SNES Mario

We'll figure out decimal thresholds for Luigi and the misc. categories soon.

Also, thanks to @Pac for the awesome new color theme of the 2J/Lost Levels board.

(we reserve the right to change these thresholds if necessary)

Aryll, iBall1 and 9 others like this
Nevada, USATecate4 years ago

Does video still exist of the current any% WR run by serpensr_ ? I go to the link and it doesn't seem to exist when I click it?

Nevada, USATecate5 years ago

Hi all,

Due to a rash of submissions lately that did not show a reset to the title screen prior to the run, we're posting this reminder to please show the reset to the title screen in your run submissions. If there is no reset to the title screen, we'll simply reject the run with a note to re-submit with the reset to the title screen shown.

This is just one of many mechanisms and rules we have in place to make sure all runs are valid.

Thanks!

sam1370, KilleDragon and 18 others like this
Nevada, USATecate5 years ago

To perform this, you must run through the level holding B and right without slowing down. Then super jump off the first koopa, wall jump to the top, then full jump from the spot shown to perform the FPG.

This method saves 1 frame rule (0.35 seconds) over the world record super jump strategy.

The wall jump I think has a couple frame window which changes it from D5 to D7 etc, but I can't be sure until pellsson comes out with the new LL practice rom.

esmo88, EthanRTA, and Mars02 like this
Nevada, USATecate5 years ago

With fire (small or big), buffer A+B+right going into 5-2 and you'll never get a bill.

This was discovered by glitchedclip, and has been tested on many many framerules, including framerules with a guaranteed bill if played normally. It only loses 1 FR but guarantees you'll never get a bill, at least on the many framerules it's been tried on.

Dunno if this has been tested without fire.

Also, if this is already known then cool, but if not, yay!

Obviously not a strat if you're going for no framerule losses, but yeah. Great for the many many of us that aren't sub-20

EDIT: nevermind this doesn't work

Ribb95, xx_420_blazit_xx and 4 others like this
Nevada, USATecate6 years ago

I like it because the no-jump second bump has a lot of things going for it:

  1. It requires one fewer input (no A press for the jump)
  2. It's super consistent (for me at least, once you get the hang of it), I think because there's simpler inputs
  3. It gives you a nice quick bump that sets the elevator up pretty high for the 3rd bump
  4. When I used the position hack, it always gave me a 9 or 10 bump. I never got an 8 or 7 out of like 50 times. Now, obviously that's not proof, but even if it's a super high frequency that's good. It allows for a pretty deep pipe entry using 3 bump method, as you can see in the video with one or two of the pipe entries.
Like, Lul_ecks_dee and 3 others like this
About Tecate
Joined
6 years ago
Online
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Runs
187
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Super Mario Bros.: The Lost Levels
36
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Chip 'N Dale: Rescue Rangers
Chip 'N Dale: Rescue Rangers
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36
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Metroid (NES)
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Super Mario Bros.
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Marble Madness (NES)
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18
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Ice Hockey
Ice Hockey
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15
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The Legend of Zelda
The Legend of Zelda
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The Lost Levels Category Extensions
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Multiple Classic Mario Games
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165
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The Lost Levels Category Extensions
153
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Metroid (NES)
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Super Mario Bros. Category Extensions
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Marble Madness (NES)
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Chip 'N Dale: Rescue Rangers
Chip 'N Dale: Rescue Rangers
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Ice Hockey
Ice Hockey
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The Lost Levels Category Extensions
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