Comments
thread: Tekken 7
Pennsylvania, USAFurry24 years ago

It took me about 200 wins to go from beginner to TGP.

Pennsylvania, USAFurry25 years ago

Aerlien found a way to get to the Orphanage with Claire out of bounds from the library, hes streaming it at the moment https://www.twitch.tv/aerlien

Pennsylvania, USAFurry25 years ago

IMO, OoB / No OoB should be in the category extensions while NG / NG+ should be on the main boards. Almost everyone seems dead set against doing runs with OoB skips, whereas plenty of people have expressed interest in NG+. Just my observation though.

MASH and Jud like this
Pennsylvania, USAFurry25 years ago

The previous rules for NG+ said "any difficulty" so I did my runs on assisted, which now has no place on the board because it's Standard / Hardcore only? :|

With how much the boards are in flux, maybe it's best to hold off on speed running at the moment until the dust settles and the rules are known.

Pennsylvania, USAFurry25 years ago

Glitchless wouldn't be an accurate name because of the presence of minor glitches like animation canceling on stairs. "No Major Glitches" also isn't entirely accurate because high FPS knifing isn't really all that major, stair animation canceling saves more time over the entire length of the run.

Personally, I'm a fan of breaking games and seeing the absolute fastest strategies possible, so I'd be doing any% runs but I don't see any problem with having separate categories for people who want to run a more limited ruleset that they prefer.

Pennsylvania, USAFurry25 years ago

You need to find a strong weapon, usually on floors 15 and later to be able to beat the final bosses. You can beat the final bosses by constantly guard breaking them and attacking.

Each floor has a "fairy fountain" that can heal you to full HP and restore your weapons durability.

Floor 16 and 17 have potion rooms that have 2 Hi Potions and 2 X Potions respectively.

MASH likes this
Pennsylvania, USAFurry25 years ago

So Quest Mode runs are VASTLY different based on which category you are running. The most popular, and possibly the easiest to learn, is Hard Mode with Koji.

There are too many little things to put in a single post but I will outline some of the major stuff. We have a discord for Ehrgeiz and other Dream Factory games, and we'd be happy to get on voice and guide you through a run or answer questions that way. Here's the link: https://discord.gg/TRHp8Q

The most important tip is to always hug the walls in every room. This prevents the shutter traps from triggering and locking you in. Only move off the walls to pick up items. We barely level up our character and don't want to waste precious resources fighting random enemies.

There are two pumpkin rooms, one of floor 5, and another on floor 12. These are full of the pumpkin food item, which gives a lot of stamina. We always look for these rooms, and cram our inventory full of pumpkins so we don't starve on our way down.

You want to pick up any potions you find on the way, and always have potions equipped to your satchel. Potions in your satchel will automatically be used if you take damage that reduces your HP to zero.

You can "guard break" by pressing L1 when you are guarding with R1, this stuns enemies. Use it to get away from difficult situations, but this uses up some of your Stamina. We also use guard breaks to knock enemies on the ground and jump over them by pressing L1, especially when you are trapped in a narrow hallway and need to escape.

MASH likes this
Pennsylvania, USAFurry25 years ago

Ooh I like the idea of different character submissions not obsoleting each other. I will implement that for now. I would love to see other characters being used!

We had multiple difficulty categories but they seemed dead and redundant since the run is mostly the same, with slightly more annoying enemy AI. I'll consider displaying the settings as a variable, I think it might be too much clutter for what would almost always be identical across submissions since most people would run with the optimal settings.

MASH likes this
Pennsylvania, USAFurry26 years ago

Thanks! I looked at Zigzag's run. So the timing starts when "Now Loading" disappears and ends at the final input lighting up on the display? I think putting that in the rules would be helpful for newer runners. Also, the timing for combo challenge runs should include milliseconds I think, considering that if the runs get optimized the times will be very very close.

ZigZagGamer likes this
Pennsylvania, USAFurry26 years ago

I did an attempt of the combo challenge run with Goku (Super Saiyan). I am not sure how the run is supposed to be timed. There are two possible ways in my opinion. You can display "elapsed time" on screen (it's hidden by default), and just add the times together. The problem with that is that if you reset the stage by pressing select, the timer for the combo goes back to zero.

Alternatively, timing with real time would mean times would be inaccurate slightly and for such a short run with low variation, little timing inaccuracies can be significant. Also we'd have to determine a starting and stopping point for time.

I think it would be best to use the in-game timer, but make a rule against resetting the stage with the select button. That way we can get 100% accurate timing for combo challenge runs that would be comparable against all systems and platforms.

Timed using in-game timer, my run was as follows:

Combo 1 - 2.71 Combo 2 - 3.37 Combo 3 - 4.91 Combo 4 - 0.70 Combo 5 - 2.47 Combo 6 - 3.37 Combo 7 - 4.84 Combo 8 - 2.37 Combo 9 - 5.13 Combo 10 - 12.11

Total: 41.98

Pennsylvania, USAFurry26 years ago

I ran on an HDD, and I noticed the areas load faster if you have loaded into them once before starting the run. Vince's run may be benefitting from this "loading trick." Some other games behave this way as well.

Best way to do it is to go to collectible mode and just enter every area and leave, then start your run. See if that helps you gain some time, Kevin. Good luck!

Vince5120 likes this
thread: Speedrunning
Pennsylvania, USAFurry26 years ago

A friend just lost a massive WR run because of disc read error BibleThump

HowDenKing likes this
thread: Tekken 7
Pennsylvania, USAFurry26 years ago

I think the new Arcade and Treasure Battle categories broke the 100% category. When I go to filters on the 100% story category I can see options to filter by character, which should only be for Arcade / Treasure Battle categories.

My guess is your run is still on the board and it's still first place, its just not displaying properly because the variables from different category accidentally got introduced into 100%. It's not terribly difficult to fix, so it'll be back to the way it was fairly soon.

Pennsylvania, USAFurry26 years ago

pros: you save $120 not having to buy a copy of misadventures of tron bonne

thread: Tekken 7
Pennsylvania, USAFurry26 years ago

That's right. You hit the final split right after activating the rage art. I think that makes sense since it's the final player input required and it's just cutscenes after that.

Also, I can't see your run on the board for some reason. I have to adjust the filter (by setting filter for Format to Any) to see it. Are SSD runs hidden by default?

thread: Tekken 7
Pennsylvania, USAFurry26 years ago

I see your point and I agree that a lot of subcategories is off-putting. However, I think not having Arcade mode at all is also a bit off-putting. My preference would be to have a single undivided Arcade category with minimal rules defining the start and end of the run. Then people can decided to run it however they want.

peck324 likes this
Pennsylvania, USAFurry26 years ago

Emulator is allowed for all runs. This rule is subject to revision if emulator is discovered to be faster than console. Currently, Quest Mode is known to load more slowly on emulators.

Arcade Mode:

The in-game timer is used to rank runs. An IGT timing script is available for Livesplit for runners using ePSXe 1.9.25. Any in-game setting configuration is acceptable. Generally, runners run on Very Easy difficulty, single round with HP values set to 160, but this is not a requirement.

Quest Mode: Real time is used to rank runs. Timer should be started when Normal is selected, or in Hard's case: upon selecting character. Time stops on Normal when the Phoenix Feather is used on your fallen companion. Time stops on Hard after the fade to black upon defeating Phoenix.

Runners can choose to run either RTA or Single Segment.

RTA allows saving and reloading, as long as the file being reloaded was created after the run was started. This makes it easier to finish a run and is recommended for newer runners.

Single Segment does not allow saving and reloading.

All Bosses requires the following bosses to be killed:

Floor 01 - Mimic Floor 03 - Cyclops Floor 06 - Naga Raja Floor 09 - Wyvern Floor 12 - Ancient T-Rex Floor 18 - Minotaur Floor 21 - Guardian Dragon Floor 21 - Arc Dragon Floor 21 - Phoenix

Battle Beach:

The in-game timer is used to rank runs. Run all three sections of Battle Beach, then add together your in-game times to arrive at your submission time.

Battle Runner:

Timing starts when the word "Ready" appears on the screen. Timing stops when the word "Goal" appears on the screen. If you are unsure about your time, submit your estimated time, and the exact time can be verified using frame by frame video analysis by a mod.

buffalax likes this
Pennsylvania, USAFurry26 years ago

whoops, didn't get an alert for this thread. Yea I'll go ahead and add them, what should they be?

Pennsylvania, USAFurry27 years ago

Some other leaderboards show unverified runs but mark them as unverified. I don't know if this website has that feature but it would help mitigate submitters concerns while making sure there aren't any "bad" runs on the board.

About Furry2
Joined
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