This guide is for the use of either GoldSrc Package 1.31 or 2 (They Hunger also works on NGHL. For setting up NGHL, pls use this guide: https://www.speedrun.com/hl1/guide/af6k2).
- Install the GoldSrc Package (you need to own the game on steam to run it)
- Put the hunger folder (They Hunger mod from the resources: https://www.speedrun.com/they_hunger/resources ) in your Half-Life directory
- Create a .bat File (Notepad > save as name.bat (make sure to select "All Files" in "Save as type")) with the following commands (the difference to normal HL setup is to take the name of your hunger folder as the "-game" which the .bat-file is supposed to browse)
Note: replace "D:\Half-Life" with the path to your Half-Life folder
"D:\Half-Life\GoldSrc Package 2 beta\Bunnymod XT\Injector.exe" D:\Half-Life\GoldSrc Package 2 beta\Half-Life\hl.exe -game hunger -noforcemparms "D:\Half-Life\GoldSrc Package 2 beta\RInput\RInput.exe" hl.exe
- Rinput sometimes causes trouble; you can leave it out as well
FPS-Instability and slowmotion-bug:
For They Hunger, fps_max value is capped at fps_max "250" (activate higher fps_max values for goldsrc 1.31 package with command fps_override "1"). Note that there is an issue considering unstable fps in Goldsrc 2 beta and NGHL which causes the game / movement-speed to slow down (while the timer keeps running at the same speed; see also: https://wiki.sourceruns.org/wiki/FPS_Effects ). This bug was fixed in the client version goldsrc 1.31 (which is the newest of the three). If you want to run the game on Goldsrc 2 beta or NGHL, make sure to limit your fps_max to a value that is stable (1000 / n; see link above) to avoid the bug.
liblist.game edit
They Hunger seems to use an old value for its singleplayer game in the liblist.gam file in your Hunger directory. You need to open it with a notepad (all files) and put type to "singleplayer_only". It should be set to "Single", which apparently goldsrc packages cannot read properly:
type "singleplayer_only"
The effect of this is that you wont lose control over your character when going through load screens (especially important for high speed movement).