Any% Restricted in 1h 02m 24s by
Description
Mod note: Please add a Color Correction filter in OBS for future runs to increase the gamma (not brightness)
Leaderboard
Category
Any% Restricted
Restricted
Glitchless
LE
No
Run
Rank
29th
Load Removed Time
1h 02m 24s
Real Time Attack
1h 04m 23s
Date
Platform
PC
Time splits
Provided by Splits.io
# | Name | Split | Finished at |
---|---|---|---|
1 | Rainy Hall Gold | 1m 58s 088ms | 1m 58s 088ms |
2 | Old Archives | 0m 52s 466ms | 2m 50s 554ms |
3 | Entrance Hall 1 | 0m 46s 921ms | 3m 37s 475ms |
4 | Archives Gold | 1m 16s 330ms | 4m 53s 805ms |
5 | Entrance Hall 2 Gold | 0m 29s 083ms | 5m 22s 888ms |
6 | Wine Cellar | 2m 19s 248ms | 7m 42s 136ms |
7 | Entrance Hall 3 | 0m 16s 635ms | 7m 58s 771ms |
8 | Laboratory | 1m 03s 143ms | 9m 01s 914ms |
9 | Entrance Hall 4 | 0m 35s 287ms | 9m 37s 201ms |
10 | Refinery | 1m 32s 793ms | 11m 09s 994ms |
11 | Cellar Archives Gold | 1m 24s 597ms | 12m 34s 591ms |
12 | Archive Tunnels | 0m 53s 031ms | 13m 27s 622ms |
13 | Back Hall 1 | 0m 32s 839ms | 14m 00s 461ms |
14 | Study | 0m 47s 811ms | 14m 48s 272ms |
15 | Back Hall 2 | 0m 15s 833ms | 15m 04s 105ms |
16 | Guest Room | 0m 38s 293ms | 15m 42s 398ms |
17 | Back Hall 3 | 0m 23s 158ms | 16m 05s 556ms |
18 | Storage | 3m 20s 359ms | 19m 25s 915ms |
19 | Back Hall 4 Gold | 0m 37s 453ms | 20m 03s 368ms |
20 | Machine Room Gold | 2m 29s 286ms | 22m 32s 654ms |
21 | Back Hall 5 | 0m 24s 967ms | 22m 57s 621ms |
22 | Elevator Gold | 0m 44s 089ms | 23m 41s 710ms |
23 | Prison South | 2m 20s 130ms | 26m 01s 840ms |
24 | Prison North | 3m 10s 120ms | 29m 11s 960ms |
25 | Cistern Entrance 1 | 1m 18s 162ms | 30m 30s 122ms |
26 | Cistern | 2m 17s 871ms | 32m 47s 993ms |
27 | Cistern Entrance 2 Gold | 0m 18s 440ms | 33m 06s 433ms |
28 | Control Room | 2m 52s 217ms | 35m 58s 650ms |
29 | Cistern Entrance 3 | 0m 40s 001ms | 36m 38s 651ms |
30 | Morgue | 2m 12s 330ms | 38m 50s 981ms |
31 | Cistern Entrance 4 | 0m 28s 262ms | 39m 19s 243ms |
32 | Sewers | 6m 31s 703ms | 45m 50s 946ms |
33 | Nave 1 Gold | 2m 30s 647ms | 48m 21s 593ms |
34 | Choir Entrance 1 | 0m 23s 883ms | 48m 45s 476ms |
35 | Choir | 3m 50s 049ms | 52m 35s 525ms |
36 | Choir Entrance 2 | 0m 24s 422ms | 52m 59s 947ms |
37 | Nave 2 | 0m 32s 218ms | 53m 32s 165ms |
38 | Transept Gold | 2m 08s 284ms | 55m 40s 449ms |
39 | Nave 3 | 0m 27s 575ms | 56m 08s 024ms |
40 | Chancel 1 | 0m 33s 205ms | 56m 41s 229ms |
41 | Cells | 2m 22s 472ms | 59m 03s 701ms |
42 | Nave 4 Gold | 1m 15s 370ms | 1h 00m 19s 071ms |
43 | Chancel 2 | 2m 15s 597ms | 1h 02m 34s 668ms |
44 | Inner Sanctum Gold | 1m 21s 542ms | 1h 03m 56s 210ms |
45 | Orb Chamber | 0m 26s 797ms | 1h 04m 23s 007ms |
Load Extender Voting Results
Thank you all for voting. The results are as follows:
2.1 Should the Load Extender be allowed for speedruns?
- Yes: 23 to No: 3
2.2 Which categories should it be allowed for?
- In accordance with the majority votes, the LE will be allowed in all categories.
2.3 *If the load ex
Moderators