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I've looked into this for a while, but I can't find anything. Could someone explain how to figure out how many frames need to be saved in a level to save another framerule? |
SolowSolow
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Every 21 frames is a frame rule |
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Well yes, I know what framerules are/how they work and all that. What I'm asking is if you're looking at a run, how would you tell at the end of the level exactly how many frames behind the next fastest framerule you are? Like, is there a certain point in the level transition that the waiting frames get applied? |
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in pellsson rom, under "R" in the top right corner, a number is displayed at the end of a level that refers to the number of frames left until the next framerule. it loops from 0-20, with 0 being one frame away from losing another and 20 being one frame from saving another framerule. |
fella8fella8 likes this. |
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If you're just looking at a video of a run, then it might be kind of hard to tell exactly how many frames off of the next framerule a particular level was (depending on the framerate of the video etc.). If you're looking at a RAM watch, and: |
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Thank you both! RAM watch especially helps a lot for TASing. I didn't know about that before. |
James_19James_19
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hey guys! i want to start speedrunning but i only have my laptop and i dont know how to record my gameplay to submit my runs. Any help? |
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James19, don’t start a new topic on a thread that’s about another topic. Just make a new thread |
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@periwinkleperiwinkle I have an unrelated question, but, why is your name red instead of blue? I thought periwinkle was a shade of blue... |