I made an algorithm that generates a new seed every 3 months. This seed is valid through December 31st. I'm going to run multiple times on hardcore 1.14.4, and maybe 1.15 if it comes out in time.
I'd appreciate anyone who wants to run it themselves, or help me plan routes, or generally just enjoy watching the process. This thread is to capture runs and route making for this season.
Here's a doc where I'm starting to track points that might make sense for a route: https://docs.google.com/spreadsheets/u/2/d/e/2PACX-1vQhtJj5u-84Weeq6Jd6ciXzfd4zSkd03xRS2BxZua_YPNpn5Te2vlxxlcXGA1CBkJNzx6WIVy8tNk4m/pubhtml#
It might make the most sense to go to the buried treasure first, then try to get to the upper left stronghold or a desert nearby.
Here are my runs so far
Date: 2019-11-13 Successful: No Time: ~19:00 Notes: Went to island and died without getting very far Link:
Date: 2019-11-16 Successful: No Time: ~27:00 Notes: Exercised route to nether successfully, got to nether fortress but died shortly after Link:
Some more attempts:
I didn't really know where to go in the nether yet, I was trying to find my way to a specific blaze farm, but forgot it was actually in a totally different fortress.
More attempts:
Now I'm getting to the blazes and dying trying to farm them, eventually I'll get better at that =P
Most recent stream got to the Ender dragon, and tried a slightly new strat with the blazes, which seems to work, albeit slowly. It's the last run of .
I think I'm going to practice the dragon fight a bit before I try my next set of runs.
Still working on defeating dragon in hard mode, I think I'll plan on keeping the competition for a given seed active for a year, even though there will be a new seed per 3 months.
Updated Legal Mods:
• AntiResourceReload 4.0.2 for 1.14-1.15.2 is now allowed, which fixes a crash when loading the mod outside of a development environment.
• StandardSettings 1.2.3 for 1.14-1.19.2 is now allowed. This update adds an f3PauseOnWorldLoad option that, when enabled and pauseO