How do you properly framecount?
4 years ago
Illinois, USA

Hey all, this may seem like a silly question, but what is the proper way to frame count a run?

Let me throw out an arbitrary number: 38075 frames

What is the most accurate way to determine that time down to milliseconds?

Thanks

KilleDragon likes this
Dolnośląskie, Poland

The easiest way right now is to use this site made by @somewes: https://somewes.com/frame-count/

AndreiSas01, KilleDragon and 2 others like this
Argentina

But like, how do you use it? I put the start and the end frame of the run. How do I see the final time?

Mexico

I mod the category extensions of Super Mario World (GBA) and I posted a video on how I verify runs. The game and timing rules may be different but the process is the same. I hope this helps you!

Echon, AndreiSas01, and 4N41M like this
Dolnośląskie, Poland

@Panchito 1. Download the video using YouTube/Twitch converter (depends where this run was uploaded) and make sure that it has .mp4 or any other commonly used video format. 2. Download VirtualDub (it's the most popular software, the other one is Avidemux I believe) and make sure that it has plugins for opening the type of video format your run has. 3. Select the starting and ending point, write down or memorize the amount of frames you got, and then fill the information on somewes.com, like framerate and amount of load frames.

Of course that's one of many ways to do that, because if the console and game framerate are the same, you can just count frames and get an accurate time.

Edited by the author 2 years ago
Darpey and AndreiSas01 like this
Virginia, USA

I'm wondering the same thing for tas. Is there a way to calculate frames if you already know the frame count

Edited by the author 2 years ago
AndreiSas01 likes this
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Requirements for High-Level Any% Runs

Any% (NTSC) runs below 4:57.000 must now fulfill additional requirements in order to be verified.

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