Excellent relay of information and detective work. This is especially helpful for runs with THE xx_420_blazit_xx clip because the only 50/50 situation I'm likely to land on is 8-2. 8-6 is also possible, but most often I land on 8-3, 8-4, or 8-5.
Thanks!!
Also, the white lines of pixels from the left side of the beetle have a different lenght.
Experimentation, trial and error, testing
Just wanted to thank you for this find blazit ... I use it every 8-1!
So the difference to me is that it looks like the buzzy beetle is one pixel further to the left when it is 100% good judges (or, one pixel further to the right when 50/50 bad judges)
Does that apply to all the enemies? I'm specifically thinking about the three goomba part where we use a pipe jump and then the koopa bounce to despawn a goomba, because otherwise it's a 1 frame jump.
I came across an old interview video with darbian, Andrewg, and kosmic where they believed the 1 frame window to jump the three goombas was 2 frames but felt like 1 frame, and then kosmic said he was recently told it's 1 frame. Then they thought maybe it depended on the judges. (Here's the video with debate is at the 34:00 min mark: )
I'm wondering, is that the case? Because now if we stomp the beetle and see bad judges, then if it is the case that the goomba is also one pixel farther to the right on bad judges like the beetle is, that opens up that goomba jump to being 2 frames again (which may still be harder than the pipe jump and despawn, but at least gives people options on what they prefer).
Any% (NTSC) runs below 4:57.000 must now fulfill additional requirements in order to be verified.
- The run's full session must be included in the submission description.
- For emulator runs below 4:57.000, some form of input display must be visible for the duration of the run. A hand-cam or input