Set Framerule on Emulator
5 years ago
Ohio, USA

Is there a program or method available I can use to start a level on a specified framerule on an emulator? (I use FCEUX.)

Colorado, USA

Get the pellsson practice rom on the first sticky thread on this forum

LeonToast likes this
Lower Saxony, Germany

Yep you can use the pellson rom. If you cant find it heres a link for the forum threat. https://www.speedrun.com/smb1/thread/dg86r

Ohio, USA

I couldn't get it to work on emulator, was I doing something wrong?

Antarctica

are you running the smbex.nes file?

Colorado, USA

Did you apply the patch?

Ohio, USA

First question: yes Second question: what do you mean by patch?

Edited by the author 5 years ago
Colorado, USA

You'll need to apply the patch that you download with LunarIPS as mentioned on this post:

https://www.speedrun.com/smb1/thread/dg86r/8#f3p1u

Ohio, USA

Okay I got it. Intro screen startled me lol

Darpey likes this
Ohio, USA

Okay another question with the ROM: should it have the same RNG as the original game? I keep loading the same frame rule on normal ROM and the practice ROM but I get completely different RNG.

Oklahoma, USA

Yes it will have the same rng provided that you're in the same rule with the same powerups and haven't been hit or died.

You're probably just not on the same rule. It can be difficult to figure out exactly what rule you should be on... Even using pellssons sheet that tells you in his site. If the rule isn't what you expected it to be, try going up or down a couple rules until you find the rng that you expect

Colorado, USA

What level is this on that you're having the different patterns? If it's a level that's hard to play consistently like 8-2 you will get different patterns during the level due to the inconsistencies.

Ohio, USA

8-3. I'm trying to learn the hammer bro patterns for all of the framerules I might be on during a run so I won't die as often.

Dolnośląskie, Poland

In that case you have play this level the same way every time, so no bullet bill or koopa stomping. In this game almost everything can change the RNG.

Edited by the author 5 years ago
Oklahoma, USA

^ any time you let off right, or kill an enemy it will change the rng

Ohio, USA

Sometimes I don't stomp on any enemies or slow down and the RNG is still different on the same framerule

Oklahoma, USA

^ that's not possible as far as I know

Dolnośląskie, Poland

Yeah, I don't know where the problem is. Maybe you could record a short session? That should give us a clue.

Ohio, USA

I have a comparison video that I'll upload tonight. Both ROMs start at the same framerule and shouldn't have any movement differences that would manipulate the RNG, yet the Bros at the end act differently.

Ohio, USA

This thread has already been resolved, but I'll answer anyway. On the normal ROM I have a list scripted framerule counter that shows what framerule I enter a level on.

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