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Metal Gear Solid V: The Phantom Pain
Metal Gear Solid V: The Phantom Pain (2015)
Metal Gear series
PS3, X360, PS4, XboxOne, PC, XboxOneX +
PS4Pro, XboxOneS, PS5, XboxSeriesX, XboxSeriesS
Leaderboards
    Full Game Leaderboard Category Extensions Level Leaderboard     All     Prologue: Awakening     Mission 01 Phantom Limbs     Mission 02 Diamond Dogs     Mission 03 A Hero's Way     Mission 04 C2W     Mission 05 Over the Fence     Mission 06 Where do the Bees Sleep?     Mission 07 Red Brass     Mission 08 Occupation Forces     Mission 09 Backup, Back Down     Mission 10 Angel with Broken Wings     Mission 11 Cloaked in Silence     Mission 12 Hellbound     Mission 13 Pitch Dark     Mission 14 Lingua Franca     Mission 15 Footprints of Phantoms     Mission 16 Traitors' Caravan     Mission 17 Rescue the Intel Agents     Mission 18 Blood Runs Deep     Mission 19 On the Trail     Mission 20 Voices     Mission 21 The War Economy     Mission 22 Retake the Platform     Mission 23 The White Mamba     Mission 24 Close Contact     Mission 25 Aim True, Ye Vengeful     Mission 26 Hunting Down     Mission 27 Root Cause     Mission 28 Code Talker     Mission 29 Metallic Archaea     Mission 30 Skull Face     Mission 31 Sahelanthropus     Mission 32 To Know Too Much     Mission 33 C2W (Subsistence)     Mission 34 Backup, Back Down (Extreme)     Mission 35 Cursed Legacy     Mission 36 Footprints of Phantoms (Total Stealth)     Mission 37 Traitors' Caravan (Extreme)     Mission 38 Extraordinary     Mission 39 Over the Fence (Total Stealth)     Mission 40 Cloaked in Silence (Extreme)     Mission 41 Proxy War Without End     Mission 42 Metallic Archaea (Extreme)     Mission 43 Shining Lights, Even in Death     Mission 44 Pitch Dark (Total Stealth)     Mission 45 A Quiet Exit     Mission 46 Truth: The Man Who Sold the World     Mission 47 The War Economy (Total Stealth)     Mission 48 Code Talker (Extreme)     Mission 49 Occupation Forces (Subsistence)     Mission 50 Sahelanthropus (Extreme)
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Metal Gear Solid V: The Phantom Pain Forum  /  Full Game Runs: Real time or IGT?

Entropy4Entropy4

United States

  Entropy4Entropy4
14 Oct 2015, 04:06

Did we ever decide this? I'm doing first ending NG runs and I use the phantom cigar in some places to speed my real time up quite a bit (mostly waiting for choppers). But it screws up my IGT. I know IL runs are IGT, but wondering what the stance is on full game?

 

PewablePewable

Provence-Alpes-Côte d'Azur, France

  PewablePewable
14 Oct 2015, 12:05

We should go with RT if it's for full runs.

 

Entropy4Entropy4

United States

  Entropy4Entropy4
14 Oct 2015, 14:14

I think I agree Pewable. Having run NG first ending about 7-8 times now, you gain significant time in Missions 1, 6 and 29 from using the cigar, about 90 seconds real time. Yet, it adds about 30 minutes to your IGT. I'm regularly finishing runs now with my IGT about 25 minutes longer than the real time, which makes no sense.

I know the concern here is about load times and how they will be different between people. But I've now done runs with the graphics set really high with a high resolution and the graphics settings on the absolute lowest with a low resolution and I notice almost no difference in load times. My guess is that the difference in load times between computers and platforms is likely a matter of seconds across a 3 hour run. Not enough to justify changing how we measure a category. Execution is a much, much, much bigger factor over the course of a three hour run.

The other factor here is reflex mode. I have now done full runs with it both on and with it off and I strongly think players should be rewarded for turning it off. With it on, when an enemy spots you, it's an instant 5-6 seconds lost, which over the course of a 3 hour run, can add up to be 2-3 minutes real-time. If we use IGT then you're not penalized at all for using reflex mode. In fact, you're encouraged to use it because it allows for easy headshots without actually hurting your IGT. This slows the game down and removes a lot of skill from it.

So what I'm saying is this:
- Using real-time encourages use of phantom cigar which means you can skip about 2 minutes worth of "wait for the chopper" sequences.
- Using real-time encourages people to turn reflex mode OFF which requires more skill and requires you to be strategic about when you will allow enemies to spot you and when you will not. It also punishes you for mistakes, whereas reflex mode saves you from your own mistakes.
- Using IGT makes it in the player's interest to be spotted so they can get easy headshots, thus slowing the game way down and making good routing and high skill less important.
- Loading times, in my experience so far, are not much of an issue. They seem to be about the same length regardless of settings (lower settings helps framerates, not loading times, imo).

 

PewablePewable

Provence-Alpes-Côte d'Azur, France

  PewablePewable
14 Oct 2015, 16:15

Off topic sorry but just in case you didn't know it / didn't see my videos: don't call for something (weapons, chopper, etc.) then smoke. Start the use of the cigar then quickly go to your iDroid then quickly to the right and select what you want. The chopper is here AS SOON AS it starts, it's really fast.

 

Entropy4Entropy4

United States

  Entropy4Entropy4
14 Oct 2015, 16:27

You have a link to a video explaining that? I haven't seen it.

 

MassHypnosisMassHypnosis

California, USA

  MassHypnosisMassHypnosis
14 Oct 2015, 19:24

So why not keep track of both RTA and IGT for full-game runs? Since there's a huge time gap. It will encourage us - the player - to approach the game differently and decide whether we want to improve IGT or RTA.

Its unfortunate that Reflex and Phantom Cigar is becoming an issue, and adding no reflex categories would make the leaderboards flooded with categories. We have to be careful what categories we add and remove.

 

bre3zeRbre3zeR

France

  bre3zeRbre3zeR
15 Oct 2015, 08:58

@Entropy4
I don't understand how your IGT is longer than your RTA. But i can tell you it doesn't come from the phantom cig.
ref:

 

Entropy4Entropy4

United States

  Entropy4Entropy4
15 Oct 2015, 13:39

You're right breezer. I just remembered that I paused my run for like 30 minutes last time. It happened to be the first time I used the cigar.

Did a run yesterday with no pauses and IGT is fine. Submitting both times today.

 

bre3zeRbre3zeR

France

  bre3zeRbre3zeR
15 Oct 2015, 15:20

Oh nice ! Send it fast ! i want to watch that while i eat Kappa

 

bre3zeRbre3zeR

France

  bre3zeRbre3zeR
15 Oct 2015, 21:06

@Entropy
I did a quick video explaining those tricks that Pewable was talking about:

All credits goes to him for discovering all those tricks:
https://www.youtube.com/user/PewableShift

 

paleethelegendpaleethelegend

Québec

  paleethelegendpaleethelegend
16 Oct 2015, 04:38

bre3zeR, in your first video for phantom cig... it shows mission time upon completion at 23mins+ when really it took less than 3 WITH pausing i think thats where people are gathering their concerns.

 

PewablePewable

Provence-Alpes-Côte d'Azur, France

  PewablePewable
16 Oct 2015, 10:27

Oops sorry, losing intererest with the game so I didn't come here early. Thanks a lot for doing the video bre3zeR, it's well made!

By the way, it also gives infinite cigar when you buffer it.

 

bre3zeRbre3zeR

France

  bre3zeRbre3zeR
16 Oct 2015, 11:31

@Pewable Oh nice i didn't notice that thanks you !

@paleethelegend Probably but i still wanted to point that out. The name of the video is "Phantom Cig doesn't mess up your total time played" Not your ILs IGT 😛

 

paleethelegendpaleethelegend

Québec

  paleethelegendpaleethelegend
19 Oct 2015, 03:56

@bre3zeR, juste assez mon ami...juste assez 😛

 
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