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Hello, Speedy Friends! Recently, I was working on a algorithm to help me to find a Stronghold in Minecraft during a speedrun [Any% Glitchless, 1.9+, Random Seed] in the least amount of time. So... I did it, and now I want to share with all of you!!! Actually, I'm still testing it, but I think it's done. Visit my GitHub repository to see more details and to use the program. https://github.com/AlantheBenign/Minecraft-Stronghold-Finder Feel free to send me your feedback! Any sugestion is welcome! |
komakoma, |
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hey,congrats!this is really great |
Alan_o_BenignoAlan_o_Benigno likes this. |
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but its not allowed ? |
Alan_o_BenignoAlan_o_Benigno likes this. |
luckytyphlosionluckytyphlosion
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1. can you license it as open source so others can modify it? |
Alan_o_BenignoAlan_o_Benigno likes this. |
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@luckytyphlosionluckytyphlosion I think you can answer @ZeyaTsuZeyaTsu for me hahahaha. And, @luckytyphlosionluckytyphlosion: |
luckytyphlosionluckytyphlosion
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it is open source, but you should add a license like MIT to legally make it (free and) open source. A file named LICENSE with the following text would suffice (obviously replace year and copyright holder). Copyright <YEAR> <COPYRIGHT HOLDER> Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. also, I didn't know the pdf had detailed information on the process, so I'll check that out. original strongholdfinder's 2nd throw location is only 500 blocks away from the first throw (at an angle), so you can possibly use that. finding the exact point of the stronghold isn't as useful because the eye leads to the starting staircase anyway, so you're really only trying to intersect the stronghold. |
Alan_o_BenignoAlan_o_Benigno likes this. |
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Thanks @luckytyphlosionluckytyphlosion, I had just created the LICESNSE document. This second throw, I did in certain way to minimize the amount of distance travelled by the player, so the far the player goes from the first throw (closer it gets from the Stronghold), the least amount of distance it needs to travel in this certain angle. (I need images to try to explain it better hahahahah). Btw, @luckytyphlosionluckytyphlosion, is this algorithm allowed? hahahahah |
luckytyphlosionluckytyphlosion
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yeah, people have used http://strongholdfinder.com in the past, as well as a modified version of the html that I created to support F3+C commands. |
Alan_o_BenignoAlan_o_Benigno likes this. |