Telling Good Judges in 8-1 by the first enemy
Deleted
7 years ago
United States

Excellent relay of information and detective work. This is especially helpful for runs with THE xx_420_blazit_xx clip because the only 50/50 situation I'm likely to land on is 8-2. 8-6 is also possible, but most often I land on 8-3, 8-4, or 8-5.

Thanks!!

KingOfJonnyBoy likes this

Also, the white lines of pixels from the left side of the beetle have a different lenght.

Edited by the author 7 years ago
Angus, Scotland

How do people figure out this stuff

Experimentation, trial and error, testing

Angus, Scotland

hm ok, must take ages

Nevada, USA

Just wanted to thank you for this find blazit ... I use it every 8-1!

Nevada, USA

So the difference to me is that it looks like the buzzy beetle is one pixel further to the left when it is 100% good judges (or, one pixel further to the right when 50/50 bad judges)

Does that apply to all the enemies? I'm specifically thinking about the three goomba part where we use a pipe jump and then the koopa bounce to despawn a goomba, because otherwise it's a 1 frame jump.

I came across an old interview video with darbian, Andrewg, and kosmic where they believed the 1 frame window to jump the three goombas was 2 frames but felt like 1 frame, and then kosmic said he was recently told it's 1 frame. Then they thought maybe it depended on the judges. (Here's the video with debate is at the 34:00 min mark: )

I'm wondering, is that the case? Because now if we stomp the beetle and see bad judges, then if it is the case that the goomba is also one pixel farther to the right on bad judges like the beetle is, that opens up that goomba jump to being 2 frames again (which may still be harder than the pipe jump and despawn, but at least gives people options on what they prefer).

KingOfJonnyBoy likes this
Ontario, Canada

So if it is 50/50 it is 2 frames

Nevada, USA

Awesome good to know! Thanks Blazit :-)

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