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================================== No Glitches/Major Skips category: ================ 2.) Minor Glitches: 3.) Puzzle/Item skips: 4.) Allowed shortcuts/skips There are also more tiny glitches like some temporary broken animations, but they don´t give any advantage and can´t be really completely avoided through out a run. 5.) List of important items - Total: 78 items |
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4enki4enki and ![]() |
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tjbarrett96tjbarrett96
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I heard a pretty good explanation once from a glitchless speedrunner in the Ocarina of Time community that distinguishes what makes certain techniques a "glitch", while others are not (at least within the rules of that community). So this is just my opinion, and of course the rules for this particular game could be completely different if desired. If a technique introduces a new game mechanic, it is considered a glitch. I interpret this to mean that if a technique modifies the intended behavior of Indy or his environment, it is a glitch. For example, using the chalk out of a roll jump allows Indy to avoid taking fall damage (when he normally would) and survive standing in a death zone (when he should be killed instantly) -- I would say that this modifies the intended behavior of both Indy and the environment, so it should be considered a glitch. Also, something like clipping through a wall modifies the intended behavior of the environment (since walls should be solid), and would also be glitches. However, if a technique uses only existing game mechanics, it is not a glitch. Something like the jump shortcut in Canyonlands that allows you to skip the shimmy ledge, I would not consider a glitch. It involves only jumping and grabbing a ledge, which are both perfectly intended behaviors for Indy. The developers may have not foreseen that Indy could make such a jump successfully, but it is perfectly possible without modifying any game mechanics. So in my opinion skips like this should be allowable. In my opinion, a "glitchless" category should not necessarily impose any restrictions regarding skipping puzzles or items -- if they can be skipped using only intended game mechanics as described above (albeit in unintended ways), that should be allowable in a strictly "glitchless" category. For example, banning the chalk glitch would have everything to do with game mechanics, and nothing to do with skipping most of the Canyonlands level. There could be other categories such as "no major skips" that impose such restrictions. But of course, all this is just my humble opinion -- it doesn't necessarily have to apply to this game. |
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Well nothing is set in stone yet. Most of the big skips have the major glitches involved anyway, but I agree some minor things don´t need to be seen as glitches, like those that are marked with (?) for example with the backroll trick at the boss fight being the exception and some map glitches. In the end the one who decides to do a glitchless run will have to properly define it here, these are just some suggestions. |
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sorry for the long absence. we will try and help out as soon as possible. as a token of me and brendon's appreciation for your hard work we feel that you should be the first super moderator for the PC version. |
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Thanks and btw maybe you or Brendon could create a seperate topic for N64 glitches/shortcuts/skips. i think people who specifically search for N64 stuff would find it easier that way. |
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Glitchless category finally defined! If anything is missing or is unlear, feel free to point it out. |
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HeilanMoHeilanMo
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Good work. I've just got one small addition for Infernal Machine: After you take Marduk's head and take the elevator down, you can roll forward and put in Marduk's head from the wrong side like I did in my run. I think this also shouldn't be allowed |
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@HeilanMo I agree, you can also do the same thing in Teotihuacan by jumping down to the mirror at the end, avoiding taking damage or dying. And even at the statues place you can jump do the same trick. So placing items while rolling/jumping should not be allowed, while placing items while running like in Palawan Lagoon at the places you can dig out should be fine imo because you don´t glitch anything. Edit: Points 2.) and 4.) in the glitch catalogue updated. |
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In @4enki s attempt today there was some unclarity in the "King Sols Mines" level wether going to get the blue gem early without activating the cutscene that is supposed to unlock this area is allowed or not. There is also a similiar thing with the green gem which causes some rendering glitches. I think since it is a "glitchless" run that should try to glitch as little things as possible and complete things as "intended" as possible, this should not be allowed. One might argue about the small skips like in Babylon or Meroe where you can skip a shimmy section or the Pudovkin level with the crane hook. But the difference is that unlike there you do not access "intendedly locked areas" which cause glitches and do not skip using a key item. So I added this one under "Minor Glitches". |
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HeilanMoHeilanMo likes this. |
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