This is a breakdown of each fight for NG Judas runs, not 100% optimized but very heavily optimized. Written by ProtoNerd, with input from Wike, and based on WR run as of 11/22/21. Light = 1 Light attack, Light combo = Full Light attack combo Heavy = 1 Heavy attack, Heavy combo = Full Heavy attack combo Aerial = Whichever type of attack, in the air
When you are expecting an enemy to be open to a finisher, spam the button. This can save you from getting hit by another enemy as well.
1st Fight - 1x Light combo, 2x Heavy, 1x Heavy, Dash to finisher on 2nd enemy
2nd Fight - 1x Light combo, 3x Heavy (should launch both), 1x Aerial Heavy, Light attack to Cyclone (Deadly Disc-like aerial)
3rd Fight (1st Rider) - 1x Heavy combo at max range (approx 1 ICEY width away from Rider lance tip), 1x Light attack (might be 2), Finisher, Charge, 1x Heavy combo, Finisher
4th Fight - Charge tutorial, Charge upon entering, can walk to exit since barrier is up Dash to Dahal 1, stay low to cut down “fall into cutscene” time
DAHAL 1 - Dash behind, 1x Aerial Light combo to Cyclone, 1x Light, 1x Heavy (should launch), 1x Aerial Light to Cyclone, 1x Heavy into Finisher, Charge (Do not stand under Dahal), Dash behind into 1x Heavy combo, Alternate 2x Light and 2x Heavy attacks, Dashing behind if Dahal tries to attack, DO NOT LAUNCH, Finisher cant happen until Dahal is on the ground, Finisher
Mash Cancel to skip “Error” boxes, Press LT / L2 / ZL for name Wait to press RT / R2 / ZR, 2nd Text answer doesn’t matter 3rd Question - LT / L2 / ZL for Hard, RT / R2 / ZR to go to 4th Question - LT / L2 / ZL for Normal, RT / R2 / ZR for Easy Mash Confirm to Start (5x) Hold Y / Triangle / X to Skip Cutscene when 2nd Text line fades
After Lab, Dash to 2nd Screen, Fight 3x Enemies, Start from Left side of 1st enemy, 1x Light Combo, 1x Heavy Combo to Launch, 1x Aerial Combo to Cyclone
Skip next group of enemies
Dash to end of next screen, past 3rd Enemy, 1x Light Combo, 2x Heavy, Finisher, Charge, Aerial Finisher, Charge, Dash to 2 Finishable enemies, NO FINISHERS, 1x Aerial Light Combo killing 2 into Finisher on 3rd (Final), Charge on Geodude, 2x Aerial Light, 1x Aerial Heavy (Bounce), Repeat 1x, 1x Aerial Combo to Cyclone into Finisher. Possible to get a Dodge/Counter on Geodude and finish instantly (Big time save, but low chance to happen)
Dash to next fight, past 3rd enemy, 1x Light Combo, Dash to Right if enemy ran past you, 1x Heavy Combo, Finisher, Charge, 1x Aerial Combo to Cyclone, 2x Heavy into Finisher, Charge, 1x Aerial Combo to Cyclone
Dash to Bridge Barrier, Dash 2 Screens to House, Enter top window, Aerial Combo to Cyclone, Jump into 2x Aerial Light (should grab all money as it spawns), Leave
Dash right 2 Screens, (can fall down at tree that is more brown than the others), Buy Deadly Disc Lv1
Dash to Rider, Down Aerial, 2x Deadly Disc, 1x Heavy into Finisher, Charge, 2x Deadly Disc, 1x Heavy into Finisher, Use Charge if small enemies not dead
Dash right 4 Screens, drop down to Flash (left side of hole), Dash Left to Puck
PUCK - 2x Heavy, Deadly Disc, 2x Light, Deadly Disc, 2x Heavy, Deadly Disc, 2x Heavy into Finisher, Charge (Release when color returns), 1x Heavy into Deadly Disc x4, Finisher
Teleport Node……
Dash Top Right 2x screens, Mini-Puck fight, start at left side, 1x Heavy Combo, Deadly Disc, 1x Aerial Combo on right Flybot into Cyclone (Cyclone to the left), 2x Heavy or Deadly Disc to finish Mini-Pucks, Dash up (1 Up, 3 Up Right) to Cash Box, Aerial Combo to Cyclone, Jump into 2x Aerial Light (grab money as it spawns), Dash back down and through tunnel to right
Start in middle, Deadly Disc, 1x Heavy into Finisher, Charge, 1 Dash Left, 2x Deadly Disc, Finisher on left enemy, Charge, 1x Deadly Disc, Finisher, Charge (wait for Geodude to spawn), 3x Deadly Disc into Finisher
Dash Top Left, Dash Top Right to Secret Area, Dash 2x Up, 1x Up Left, Up Left to exit, Right to fight vs Geodude and Legs, 1x Down Aerial, 3x Deadly Disc into Finisher, Charge, 1x Deadly Disc, Finisher
Dash right, Buy Deadly Disc Lv2 CARLOS - 2x Heavy, 1x Deadly Disc, 2x Light, 1x Deadly Disc, 2x Heavy into Finisher, Charge, 1x Heavy into Deadly Disc x2, 1x Deadly Disc into Finisher
Up right to train, wait
Dash right, take road Up, Dash right to Hammer Bros, Start at Grey Thor, Aerial Down, 1x Heavy into 2x Deadly Disc, Finisher, Charge, 1x Deadly Disc into Finisher on Thor, Charge, 1x Deadly Disc, 1x Heavy into Finisher on Thor, Charge, 1x Aerial Heavy into Finisher
Enter Tower, Up Right, Fight vs Geodude, Legs, Tag Team, Focus on Tag Team, Down Aerial, 2x Deadly Disc into Finisher, Charge, 2x Deadly Disc into Finisher, Charge
Exit right, then Dash Up Left, next room is Up, Left, Up, Right to exit, Right to
IDEON - Dash in, Deadly Disc into Dodge, Counter, Charge, 5x Deadly Disc, Dodge lasers, Toss in 2x or 3x Heavy, Finisher
Dash to Rider fight, 1x Heavy into 3x Deadly Disc, Finisher, Charge, 1x Heavy, 1x Deadly Disc, Finisher, Charge, Deadly Disc any survivors
Dash right to Elevator Gauntlet Wave 1 - 1x Heavy, 1x Deadly Disc, Finisher, Charge, 2x Deadly Disc Wave 2 - Go to right side, 3x Deadly Disc, Finisher Wave 3 - Charge, 1x Deadly Disc, Finisher, Charge, 2x Deadly Disc, Charge, Deadly Disc survivors Dash Up Left (once Barrier disappears, approx 6x Diagonal Dashes should get you out, and clip through the floor of the house)
Exit House to left, Buy Deadly Disc Lv3, Exit Top Right Double Rider fight, Wave 1, Deadly Disc until dead, Finisher on final one Double Riders, Charge, 1x Deadly Disc, Finisher, Charge, Deadly Disc into Finisher until clear Exit to right
Dash up to secret exit, Dash to Top Right, Right to house, Right to Up to Left in cave, Dash Left to end, Up to exit, Left and Down to Gauntlet
Final Gauntlet Wave 1 - 3x Deadly Disc, Finisher on last enemy Wave 2 - Charge (when 2nd Light Bulb appears or before 1st can attack you), 1x Deadly Disc, Move to middle, 2x Deadly Disc, 2x Heavy into Finisher Wave 3 - Charge, 1x Deadly Disc, Finisher, Charge, 1x Deadly Disc, Finishers all around Wave 4 - Charge, 1x Deadly Disc, Finisher, Charge, 2x Deadly Disc, Finishers
Can upgrade Health to Lv2 (gives more DD for Dahal 2), Dash Top Left
TRINITY - Spam Heavy, Dash Left
DAHAL - Phase 1 - 4x Deadly Disc (May need 1x Heavy), Finisher, Dash away once Phase 2 - Charge (wait for her to Stand and Flex), Heavy into Deadly Disc, Deadly Disc until dead, Watch out for Ricochet Disc (can avoid with Dodge or Deadly Disc, DD near the end will also damage her), Finisher, Exit left
Dash right, LT / L2 / ZL to enter
JUDAS - Dash up to top of moon to skip Intro Scene, Down Aerial into 2x Deadly Disc, Finisher, Charge, 1x or 2x Deadly Disc, Finisher, Repeat until dead.
TIME!