Hello, I found a bug in Geometry Dash that slows down the game. It happened to me because of how Geometry Dash updates frames. It relies on a locked framerate, and that is usually set to the refresh rate of the monitor. My framerates are usually 60fps for windowed and 75fps for fullscreen. But when I went to fullscreen one time, it did not change the active framerate, but it changed the internal clock speed. Basically, the game thought it was running at 75fps, but it was actually only going 60fps. This caused the game to go slowly. So, it way be possible to somehow manipulate the differences inside the code to make the reverse happen, e.g. the game thinks it's 60fps, but it's actually 75fps. This could cause a speed up in the game, so then the level times could be significantly dropped. Here is a demo of this glitch: (Note I had to record it on my phone, which made the video not as great.)
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