(Discovered by Rena)
Items given by NPCs exist below the map usually, and these can be grabbed. However, you need to be able to stand.
So currently there is no known way to pick up these items. It wouldn't save time anyways I think.
If you can get passed the electric grid (maybe with ESW techniques), you can get electrocuted while using the cheat token well
Also, there is a small gap where you can avoid setting a flag, but I don't know what the flag is used for
Minor trigger issues
The ESW trigger and save triggers in CRF intersect, so going left/right changes whether or not ESW trigger gets set:
Hugging the right wall hits the save trigger later than normal, causing Fox to lose Tricky abilities after save/quit/reload:
Using Rena's tool, I found that you can save warp passed the IM cutscene trigger, but it does not appear to help
Note: The save trigger disappears in IM Act 2 (so after rescuing Tricky, it's gone)
Glitch that Fuzzyness noticed
The Belina Te Key in DIM exterior shows text before the discovery cutscene plays
Apparently this can be accessed from chapter select cheat
TTH must be loaded for the Flute to be usable. However we can airswim to use the Flute in nearby link maps (but it will eventually disable)
But I am still not sure how to make this CloudRunner appear in an actual run. EDIT: Placing K2 is the trigger.
==============
Unrelated CRF glitch:
Discovered by "avengah" and surfaced by LobsterZelda
Apparently according to an old GameFAQs thread, you can use the CloudRunner Flute in ThornTail Hollow to make a CloudRunner give you a Bafomdad
However, I cannot figure out how to get this CloudRunner to appear.
Edit: Placing K2 is the trigger.
It is possible to cut out a lot of running on the OFPT block puzzles by clipping it through a wall
Similarly, using double Fire Blast shots can save time in OFPT 2
Edit: Faster SS2 version
For some reason I am getting a boost when I load the LFV map on this file where I did CCE while Tricky was left with his mom
=====
Small trick to make every cycle. Probably best used in a TAS.
Pausing when loading a zone seems to cause a massive lag spike. This seems to force the async load to become a blocking load.
Misc Garunde Te glitches (usless)
Dialog overlaps
Can soft-lock the game by unloading Garunde Te as the cutscene for DIME unlock plays
Also this old post of mine from Discord:
Can crash the game in the CRF race by moving the camera OOB in a certain spot
Can go up a ledge in one part
Can fix the glitch cannon that is caused by skipping CC2
Also small time save strat to use a zoom fall
After doing Heel Skip, there are interesting ice block glitches
Weird enemy collision
Temporarily skipping ice block dialog if locked onto an enemy
Cam-Lock can be used to do either of the following: Option A - Skip obtaining Heel
Option B - Overlap the Heel cutscene with first Alpine cutscene
Option C - Overlap with final Alpine cutscene
Important Details:
- This will not work if you save/quit/reload after finishing the race. For some reason this interferes with cam-lock storage.
- The timing on these videos is wrong, because emu lags a lot here.
You can switch to Tricky Feed hovers which are easier to time, but suck because Tricky modifies Fox's angle
Might be worth learning if a barrel clip works here
My instinct is that this won't work, and that the clip in IM only works because the gate collision is trash, but you never know
We can do a cutscene warp to leave after collecting K1, so this is not a soft-lock.
And of course Fuzzy manages to pull off the insane SH DIME trick on console:
Still very inconsistent, and it would be very hard to get this in a run. This would save roughly 3 minutes by cutting out the entire DIME airswim.
We should probably look for ways to make this consistent...