Comments
Texas, USAoddtom8 years ago

Haha, no tools here, just careful observation and educated guessing. This game isn't quite complicated enough to warrant something like that. The maps are super simple, and I'm pretty sure the location of the puffer fish really is randomized (not a good way I can think of to predict it anyway... yet...), and though I also feel like the three sets of clues are randomized, I think they are picked from a pool of three clues bound together rather than picked randomly individually, and I think that's the key to speedrunning any% one level.

Even if the variables are randomized, there are different classes of "random", and it takes a lot of work to make something truly random (i.e. every possibility has an equal chance of appearing), and I doubt that this game's developers really went into that much effort for what is essentially just a children's educational game. All the software devs I know have this attitude of "if it works, leave it alone- functionality first, optimization later if needed". You can probably tell from my work here and with Gizmos, but my particular field tries to find better or unique ways of approaching problems that may seem unsolvable using conventional approaches. I love math and I speak "computer", so figuring out the inner workings of a simple program like this and using it to find patterns or exploits is just one of my hobbies.

I think that's one of the things I like most about the speedrunning community- there are just as many ways to solve a problem as there are types of people making speedrunning videos, and there is no one "accepted" way to speedrun a game; all approaches are respected equally (at least within the community)

Hey, and I'd be interested as well to see how the variables hold out from one version to the next. How much did the developers change when porting the game from DOS to Windows? Do you also get the same clues over and over when replaying the first level over and over? Is there a discernible pattern to the puffer fish location or the clues or anything else that might stand out? (where the stars first appear on the screen, what the first objects that spawn below you are, etc.) I don't know how much you know about software development or how these variables are defined, stored, or manipulated, but I think it would be interesting to have someone else to discuss these with.

Texas, USAoddtom8 years ago

Based on what I've seen in other games, whenever a new player comes through with a new glitch / idea that drastically changes the times, either it is adopted by all the other people in that group or a new category is made. For this game, though, I think the categories would be more like the "We just play for funsies" category and the "Wow this guy needs to get a life" category, lol.

Texas, USAoddtom8 years ago

I just found this, it's a pretty good thesis on the subject of randomness and random number generation:

http://digitalcommons.liberty.edu/cgi/viewcontent.cgi?article=1311&context=honors

Texas, USAoddtom8 years ago

Hello! So I'm not the only person interested in this game, heh.

Hey, I just saw your message on Twitch, so I'll respond to both of them here if that's okay. TL;DR I used statistics. I submitted the one where I happened to be right three times in a row, but what you don't see is all the ones where I didn't get it right.

In more detail: I live about an hour light rail ride south of Seattle, and every time I rode in to work, I'd make a single run and record what the clues were. I was curious to see if there was a repeating list of clues or if certain clues were used more often than others. In cryptography, there are different types of "random", and some are easier to predict than others. For instance, a truly random number selected from the set [1,2,3,4,5] should result in more or less the same number of occurrences of each, but a truly random number selected from the set [1,1,1,1,1,2,3,4,5] will result in "1" more often than the others, even if the selector is truly random. This seems to be the case (in at least my version) for certain variables (for instance, the number "2" in clues for the first stage seems to be more frequent than other numbers, and certain clues seem to be tied together, for instance, if you see four flounders, you can pass right by it, because I've only ever seen the clue "three brown flounders". I'm sure there's more I'm not catching, but it's basically just using probability based on known data sets.

On a slightly different note, I've never actually seen your version before; I was wondering why you were using an updated program when the original is much easier to find. I've been using the emulator on this site:

https://classicreload.com/treasure-cove.html

I like it because once the game loads, it doesn't require an active internet connection.

Oxknifer likes this
thread: Speedrunning
Texas, USAoddtom8 years ago

For anyone still paying attention to this thread, the video for the run in question is here:

Texas, USAoddtom8 years ago

As an added note, I find it interesting that I'm not the only person on the planet that knows about / cares about this game. It makes me giggle a lil' bit, heh.

If I ever get this thing stabilized, I'll make it open source and link it to github or something so you guys can get a piece of this action too.

Texas, USAoddtom8 years ago

Hey, yeah, no problem. The program works strictly off of user input, and is no more than a glorified calculator. Whether or not it is "tool-assisted" is the question, I think.

I've actually been throwing numbers into a database for weeks before I started getting results that kinda sorta work, and the one I submitted still had flaws. Honestly, I just wanted to see whether or not it could be done.

See the thread post I made here: http://www.speedrun.com/Speedrunning/thread/0l7sz/1#uw84t

thread: Speedrunning
Texas, USAoddtom8 years ago

That's about what I figured, but I'm kinda new to this (and kinda love it), so I'm not sure where these lines are drawn. I figured it's a question that a lot more people than I have, but I suppose I'll be the scapegoat who actually asks, lol. Thanks all!

thread: Speedrunning
Texas, USAoddtom8 years ago

There's a game I'm working on that has random item drops, but if I use a probability density function based on the information given on the first stage (requires a calculator), I can calculate the most likely route in later stages. Is punching numbers into a calculator considered tool-assisted?

tuff_lover likes this
About oddtom
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