@VulgarVegas hey I submitted the request to add it - it should be up within 2 weeks :)
Ok I understand. I'll be patient n wait :)
The indicator that I was implying would just let you know how close your game is to being reviewed. Like "There are 75 New Game Requests ahead of yours" - And tbh I kinda get the feeling that there is a line even if there isn't one. If I were to withdrawal and resubmit a request for a new game, wouldn't I would be sent to the end of the "line" / list?
Could some sort of indicator be added for New Game Requests that shows where in line someone currently is?
Like when you go to the DMV or McDonald's or something, they give you a number and you can see how close you are to being called :)
Thanks for your continued feedback! There was one dude, who ran the game almost 2 years ago and never submitted any more runs after that - he was very much against it, saying that it wasn't fair for the people who were already on the leaderboards. For me, it was just like finding a new strat, cuz honestly it didn't break the flow of the speedrun and it just saved time from having to sit through about 4 cutscenes. I still think it's fine to allow it in the game that I mod (Samorost 3), but I created a new category (Any% Cutscene Skips) anyway - mainly cuz of that one guy. He said he was gonna start running it again, but never submitted anything lol. Oh well.
Here's an example of what the skip looks like if anyone is curious:
Hey I was wondering if any of you know a desktop app that I can use to re-time my recorded runs frame by frame?
Currently anyone can do this online with YouTube videos and this website: https://mattbraddock.com/yt-frame-timer/
But if there's an offline frame timer like that one, that'd be really awesome :)
Hey I'm just curious why milliseconds aren't used for the main category? There are a bunch of ties and being able to submit milliseconds would help with that. The runs are really short too.
How fast you can kill the bots without missing too much determines how fast you'll complete the tutorial. So the better your aim, the better your time will be. There's also some slight bullet-bloom rng. You can also watch the top times to see where to position yourself.
For when you have to "follow" tracer, start at the bottom of the stairs like in the top runs. You can hear 7 footsteps before she blinks towards you. Once you hear the 7th step, you can start walking towards the big door.
When the big doors open, jump through the white line of the Overwatch logo, on the left side. That's the part where you can get through the fastest.
First bot, just shoot as soon as it comes out and melee when it gets close. Then immediately position yourself to the right (like in the top runs) to get ready to shoot the first group of bots.
After that, you'll have to use "Sprint" - use it as soon as your hear the ding. It'll make Athena's voiceline start right away. If not, there'll be a very slight delay before she starts talking.
The other two are self heal and helix rockets. Spam your self-heal ability as soon as you are hurt, and shoot your helix rockets as soon as you see the metal cover go down.
Next is charging your ult, which has the biggest time save.
Then using your ult. It's best to not have to reload. You can do this by shooting the first bot a little, then helix rocket right away. Then shoot the top bot, then the last one. When switching your aim to a new bot, don't keep holding down primary fire, there's a chance that you'll have stray bullets. So shoot, kill, stop. Shoot, kill, stop, etc. very quickly.
Ah yeah this is where I found the discord lol
He's cool, he's one of the main speedrunners in our discord. The parkour maps are really fun and always active in the custom games.
4.0 is probably the only one that seems like full hero speedruns would be fun. 4.1 and 4.2 are longer and more difficult, that's why I've been only doing individual speedruns.
Ended up creating a new category for it: Any% (Cutscene Skips)
For the Practice Range run, you can delete your duplicate run on your own. Just click on it, and there should be 3 dots or something on the side, you can delete from there.
Ok, well the supermod for the game I'm running made me a mod, since there aren't many runners for it and he doesn't run the game anymore. I found time saves by doing that method, but just wanted to be sure if it was generally acceptable in Any% runs. I made a poll in the game's forum, to see if any previous runners have an opinion on it. If no one responds by Friday, I'll add it to the rules as allowable. :)
Since I've been made mod, I'll start a poll for any runners of this game/series. The save/load cutscene skips don't skip any of the game's puzzles, and make the speedrun a little shorter.
So far, to allow it on the main category:
- I'm for it
- supermod Bigmanjapan is against it
We could also allow it in a 2nd category, if runners vote for it.
If no one replies/votes by Friday June 14, and since Bigmanjapan doesn't run this game anymore, I'll allow it on the main category.
EDIT: All right, I'm gonna allow it :)
Hi, I was just curious (for Any% runs), is it usually acceptable, while doing a run, to create a new save file, then immediately load that same save file? This would be to avoid cutscenes in a game, that otherwise are not skippable by pressing any key.
It basically would skip an npc animation.