Looking at the first duel, it is a Cyber Dragon deck
According to this: https://www.gamefaqs.com/gamecube/516710-mario-kart-double-dash/faqs/43542
(Scroll down to the real stats, not the star stats)
The Barrel Train's top speed is 57 mph rather than 58 mph and its acceleration is in the bottom third of the pack.
It does have a rear end drift though, does that make snaking easier? If so, why not use the Green Fire which also has it and has a 58 mph speed?
Is it because of the bounciness stat where it is tied for first place with the Piranha Pipes and Boo Pipes?
The game maxes out at 10 minutes.
We have two options:
Get the time stamp of where @1rd 's time started and ended and then subtract
Use how many time he had left which is 6:54. That means that a higher time is better and we should clarify that on the leaderboards
more of his quests probably are too
It's the 500 kill challenge. If you aren't familiar here are the rules:
FFA Nuketown 30 Health Max Bots (I think it's 18) Max Class Points (I think it's 17) Unlimited Score 10 Minutes (so we can use in game time)
Here's Ali-A's video:
Since it's Hardcore health, the guns I would recommend are the Weevil, HVK, and the Dingo
It's located here: http://tasvideos.org/3499S.html
From what I can tell he/she seems to think Ray 01 is the only robo allowed. They also use the feather legs (they say phaser but I clicked on a video and I'm pretty sure those are the feather legs)
Anyway, should us speedrunners switch to the Vertical gun rather than the 3-Way?