Title. I'd also like to mention that my only run that I have submitted here on the Level Leaderboard for Mission 3 hard mode was done on the homebrew loader dios mios. I have a couple of things to mention with this post. I didn't do my run on Dios Mios out of any attempt to make my time better or anything, I just wanted to play the game and go fast. I'd also like to ask, if homebrew loaders aren't allowed, I'd like to know if it's really that big of an issue on individual level runs, as at least in the case of this game, there are no load times during the level that would be sped up via homebrew loading or emulation.
However, with that said, I fully understand that if homebrew loading isn't allowed that my run would be taken down. If I were to attempt getting that run back in the future, I'd buy a copy of Star Fox: Assault again and probably set up a camera looking at my screen while I put in the disc and load it via the disc channel as a way to sort of prove that I'm playing it off the original disc.
And for anyone wondering, I did actually own Star Fox: Assault, it just got lost to the abyss while I was living out of the U.S. and my family and I both didn't want to worry about discs potentially getting scratched or lost and being unable to play the games again(Yemen doesn't exactly have gamecube games there :P)
Again, to reiterate, if there indeed is an issue with homebrew loading the game even for an IL run, I completely understand removing the run, I should have been more up front with that information from the start.
Title. I'm just legitimately curious as to why runs that go below that time on any% are rejected if played on emulator.
If it's a case where the game loads faster/much faster on emulator, then I have another question, would it be possible to simply retime the run and add in extra time for load times to be more on par with the console version?