Threads
United KingdomZeroth1 year ago

Hey all - it's been a while. I've recently been looking to get back into speedrunning this game in the doorskip category, but I noticed this little nugget in the rules:

"Remapping for analog skating ONLY is allowed."

Presumably this means that you can only remap the right analogue stick to trigger the run command. All other remapping is disallowed, which If true would preclude my participation, as I use a rather unconventional control layout.

Can anyone explain the rationale behind this rule?

United KingdomZeroth8 years ago

Has anyone ever encountered this glitch before? I imagine it has something to do with holding the confirm button when you're directly above the door below. I'm going to do further testing to see if I can trigger it continuously and hopefully deduce whether the problem is confined to doorskip or not.

United KingdomZeroth8 years ago

Hi guys,

A couple of folks have asked me while I'm streaming how I'm stair skating using the right analogue stick. This is simple enough to do using a program like InputMapper, but I thought I'd make a thread here because this technique may be helpful to people who would like to speedrun the game but are being put off by stair skating, or people like myself who already run the game but aren't satisfied with their skating.

This idea came about by realizing firstly that I should be using the right analogue stick for better purposes. Most of the time it was just getting in the way, causing me to inadvertently quickturn while I was attempting to stair skate using the run button. This immediately had me wondering if I could use it to enhance my skating in some way rather than hinder it.

So the theory is simple: One movement of the analogue stick activates the run state, deactivates the run state (as the stick passes through the deadzone), and activates the run state again (upon exit of the deadzone).

InputMapper settings:

RS Up: X RS Down: X RS Left: Unmapped RS Right: Unmapped RS Button: A (needed when you're running using the stick)

Axis Tuning:

Sensitivity: 125% Angle Offset: 0% Curve: 0% Deadzone: -45% (smaller deadzone = smaller movement required to stair skate) Deadzone Type: Axial

Demo:

This clip was taken from my runs yesterday. I have achieved full animation lock as part of my testing, I'm just not consistent enough using this technique yet to pull off complete locks reliably during live runs.

Edit: ignore my use of the shoulder button in the clip - use the RS button instead.

Hope this helps somebody out there in Resident Evil land.

About Zeroth
Joined
8 years ago
Online
7 months ago
Runs
15
Games run
Resident Evil (Remake)
Resident Evil (Remake)
Last run 3 years ago
6
Runs
Metal Gear Solid
Metal Gear Solid
Last run 6 years ago
6
Runs
Resident Evil HD Remaster (Steam)
Resident Evil HD Remaster (Steam)
Last run 10 months ago
5
Runs
Games followed
Crash Bandicoot 3: Warped
Crash Bandicoot 3: Warped
Last visit 3 years ago
57
visits
Resident Evil (Remake)
Resident Evil (Remake)
Last visit 1 year ago
2,765
visits
Resident Evil 2
Resident Evil 2
Last visit 1 year ago
235
visits
Resident Evil
Resident Evil
Last visit 10 months ago
148
visits
Crash Bandicoot 2: Cortex Strikes Back
71
visits
Resident Evil 3: Nemesis
Resident Evil 3: Nemesis
Last visit 1 year ago
42
visits
Jak and Daxter: The Precursor Legacy
83
visits
Metal Gear Solid
Metal Gear Solid
Last visit 7 months ago
888
visits