As I always mention in threads like this, if you don’t want to use either Llanfair or LiveSplitOne, you can always run regular LiveSplit through Wine.
You can submit slower times but they obviously won’t show on the LB
Hacks, cheats, game genie codes, etc are usually not allowed in speedrunning. Speedruns are intended to be on un-modified versions of games. That’s just how it goes.
But, if you’re insistent on pushing that, you need to discuss it with the community and mods of the game in question.
Assuming the releases of SPRT provide Windows executables (.exe files), then you should be able to run it on Linux/MacOS through Wine: https://www.winehq.org/
(I've never tried running it through Wine, but Wine is usually pretty good at running applications, people use it to run actual LiveSplit on MacOS as an example).
Define “good”.
DS emulation is not great, it’s actually kind of subpar still to my knowledge. The best one you’re probably gonna find DeSmuME, but it’s still inaccurate for runs and isn’t actually comparable to console (I think it’s actually slower than console in some cases). Usually version 0.9.11 is the most commonly allowed version for runs.
I would also wager that someone like Mitch is sending his signal through an upscaler like a framemeister or OSSC (I don’t know his setup, I’m assuming he does based on the sharpness of his capture). I don’t think you’re going to get anything close to his quality or smoothness without that. Capturing over composite or s-video just won’t be comparable, no matter what deinterlacing or application you use.
How is this any different from just resetting a run and trying again? You can only play one game at a time, so what does it matter whether you have 100 windows open or you reset the game in 1 window 100 times? Both actions create different RNG values, you’re achieving the same end result.
Also, this would probably be banned for most games because it’s not possible on non-PC games and it tends to not be allowed to play multiple games at once (if that really is what you’re implying).
I can’t speak for any some contact links still exist, but yes, people have asked for Mixer to be removed for a while, it just hasn’t been done.
I will however stand by my opinion that those contact/social links shouldn’t contain sites that don’t have messaging because people are often directed to contact moderators through those links and having links there with no form of contact/messaging available would be terribly confusing for people. (So yes, I agree that any methods without some form of private or public messaging/posting should be removed). I’m all in favor of putting whatever in the generic website spot.
Not sure GitHub would even make sense as a social link because, unless it has a feature I don’t know about, there is no way to contact someone on the platform. Social links are reserved for sites that have some form of messaging on them.
The Game Request Rules are not designed to keep people from moderating a ton of games because you need to have an actual run of the game in order to request it (in other words, it's impossible to request a game, and thus gain moderator for it, without doing a run of it). The rules are designed to limit the amount of games on the site to help deal with resource management and to prevent site staff from being overburdened with issues in regards to low quality games/LBs.
That doesn't mean that users moderating games they know nothing about isn't a problem, it's just a problem that's independent from any issues/debates in regards to the Game Request Rules.
In the case of Dolphin, it’s not a very accurate emulator, and it’ll often run games faster than actual consoles/hardware. Because of this, it’s often banned for games in order to avoid giving people on emulator an unfair advantage over those on console. Unfortunately, a lot of emulators for modern consoles value quality over accuracy. A lot of them are specifically designed to shorten load times or improve frame rates because they are geared towards casual players, not speedrunners who need them to be as accurate as possible (with all the slow downs and long loads included).
If your PC cannot handle a high quality recording then you need to buy a better PC that can handle high quality recordings.
There really is no other option. You can try to tweak settings, but if your PC is struggling that much, no amount of settings tweaked are going to result in you suddenly being able to record in 1080p60fps.
[quote] For "meme" games like this, why not add a separate version of approval that is a bit more strict? Basically, allow the leaderboard to exist, but under the condition that if the Speedrun.com team runs into issues with it, it is subject to removal. For example, if the leaderboard dies off very fast, or if runs aren't getting approved properly, or foul play is happening etc. Instead of the mod team having to go in and "fix" it, they have the luxury of removing it at their own discretion.[/quote] I’m just gonna toss my two cents about this, but this idea makes no sense to me because leaving something up to the discretion of site staff is literally what has caused this problem in the first place.
Adding games to the site is up to the discretion of site staff - they decide when a game is worthy of being on the site. There are rules are tend to be followed and enforced (it’s a lot more consistent now then it was before), but at the end of the day, it’s up to them to decide what is acceptable and what isn’t. And that fact is what has caused this problem in the first place - users have been upset at the discretion staff has leveled against this game by deciding not to add it.
So, if all of these problems have been caused by people disagreeing with the discretion exercised by site staff, why would this solution make any sense? This solution gives site staff the ability to exercise discretion with even more dire consequences than ever before - the ability to delete an established LB. If this process was ever implanted, the first game to get deleted for whatever reason would result in MASSIVE complaints by the runners who would suddenly feel like all their hard work has been wiped away and they would probably feel very disrespected.
There would also be the issue of defining those rules and then enforcing them consistently in all scenarios. It’s hard enough to define these game request rules, and site staff does a pretty good job of enforcing them consistently nowadays, so defining rules around when to delete an LB would be even harder. Plus, this site prides itself on not deleting LBs and disenfranchising an established community (my view, not speaking for anyone).
While I can appreciate the effort to toss out an actual suggestion, it’s one that doesn’t actually fix the main issue behind all of this; if users don’t like site staff exercising their discretion to simply add games, how would they ever be okay with site staff gaining the discretion to wipe out an entire LB?
As a final note, I want to point people to this post in the OG thread for this issue: https://www.speedrun.com/speedrunning/thread/qzjmc/5#1srr8
This post was added after the thread was locked so it may not have been seen by some, but staff is open to listening to appeals and overturning a game rejection if the outlined process is followed.
In general, high score based games won’t be accepted because there is no end condition to the game. Having categories of “Time to reach X score” won’t really work because you could create hundreds of categories by just tweaking the goal score (and boards like that inevitably wind up becoming high score boards rather than speedrun boards).
My guess is that if that is the nature of those games, that’s probably why they aren’t on the site currently. I would recommend looking at high score sites like Cyberscore that handle those types of games if your interest is in high scores.