Yo, This is just a quick lil post for 3 announcements.
First of all : I'm stepping down as a mod. It's been far too long I've lost interest in this game. And despite the small revival early January, I don't have the time to properly moderate a game, even for a small speedgame like PBoL. I wish this game the best and I'm really sorry if my lack of time and interest discouraged some people from running this game/submitting runs.
Directly tied to the first announcement, I'd like to welcome Zeee to the mod team. Zeee has been around since the beginning and very active in the past few weeks. I trust them in doing a better work moderating this game than I've been doing.
Third announcement : We have a discord. It's public now (you can find it directly on speedrun.com/PBoL or follow the link below. For now, I'm still listed as an admin on this discord, but I'll leave it in the hands of Yell0wRat and Zeee (who are already admins in the discord). Discord link : https://discord.gg/P5uqp5hmM5
Welp, that's all.
DM me on discord to join the discord (still WIP for now) Will make it public later.
This community is pretty much dead now (it's been a few years). I am creating a discord right now. but I have no interest in moderating it in the long run. I'll make it public ASAP and if anyone active is willing to take the responsibility of running it, I'll give you the rights.
Just like Aussie said, categories are not set in stone and game just came out (leaderboards just opened 2 days ago). As for Legacy/No Major Glitches : people are already routing/running it, so I would expect this category to be around here somewhere in the future. ;)
To add to what Daravae said : categories exist on leaderboards because there are people behind them to route and run them. That is to say if no one route and run glitchless, the category won't have any reason to exist. That is also to say : it's not because a category doesn't exist on a leaderboard that you can't run it for the sake of it ; If you wanna run, idk, no-dash% for example but the category doesn't exist, you can totally route it and run it for the fun of it. And who knows ? If the run is actually fun and other people start running it, maybe the category will be added ?
Yay ! \o/ ps : Outlast 3 will only be good if they remove that bullshit of a checkpoint system that had in Outlast 2.
I'd actually be intrigued as to go and check that out, but 12GB to download... It will take me weeks on the 4G... :/ Still gonna check that out... eventually...
That doesn't mean I'm coming back to this game...
Glitchless, No OoB and any% should be 3 obligatory categories no matter what ! Gimme ma moneh back !
Hey. Don't worry buddy. ;) Since this has been resolved, I'm locking the thread.
28/05/2017
Changed Timing methods to "With/Without Loads". (It was originally "IGT/RTA").
Hey, sorry if we don't answer immediately, we're not 24/7 on speedrun.com and Pneuma isn't that active. As for your little problem, 00Svo is the one who verified your run. I'll take a look at it. ;)
Title basically...
I'd assume he's talking of any% category as said in the title... :P Also, you can ignore patched skips and simply go run 1.0...
I know plaving them isn't hard, placing them quickly is more of an issue... It you get a 20s Skip, but need 30s to setup, it might not be worth it...
Freyaday's spot is a good one though... Dunno who consistent it could get though...
Found this too while casually running through the game. But I don't think it would be worth something in run as you'll need to find a place where clipping out is useful AND have a mob placing itself at the good spot...
That method to unpatch on console only works with disc version afik...
Here's a clip of this glitch with a frame by frame view if anyone wants to see what actually happens.
EDIT : Some more tests.
Natos !!! I'm still waiting v0.4 !!! ^^
While I keep waiting, here my addition to the custom levels collection : https://www.dropbox.com/sh/cvh54ffmzao5hun/AABOvvXVCV5WsQ3NeVW6mNlSa?dl=0 To access the levels added to Natos' v0.3, get to this screen and find your way to the upper level.