Is there an online resource available to verify that this is definitely the case? I was told the collection was "arcade perfect" for its versions of SF2, but of course it's possible I was misinformed. As mod, I just need to be able to justify any changes I make to keep a good, clean board.
Just pick "Arcade."
You are correct that I am currently taking on a lot right now. Managing two separate Twitch channels and taking care of all my domestic responsibilities while being the only active SF mod is undoubtedly going to cause delays in the verification process. If it becomes too overwhelming, I may reach out to the community for assistance.
I'm glad you chimed in actually, since I ran into a snag trying to verify your arcade Turbo runs. I'll send you a message with the details, and if we can't find the answer, maybe someone here has more expertise than we do. Thanks much!
Before I became mod, it sometimes took over a MONTH to get one of my run submissions approved on here. Your run has only been waiting 4 days. You'll be fine.
I consulted with the other popular fighting game speedrun boards (Mortal Kombat, Fatal Fury, Primal Rage, Killer Instinct, etc.), and none of them include PAL as a category. Therefore, I will defer to their decision and keep the SFII boards as is. Quite honestly, our leader boards arguably have too many categories even as it currently stands. Doubling our already enormous number of categories to include PAL would just be overkill.
If there is one, I'm not aware of it, lol! XD
Yes! You may use the Street Fighter 30th Anniversary Collection to run the arcade versions. Just make sure to display your difficulty settings in accordance with the rules, and you'll be good. For emulating the SNES version, please use the SNES9x 1.53 emulator. I hope that answers your question!
Okay! After some research, this was fortunately an easy fix. Only some console versions use the "star system" for difficulty. 4 stars always translates to normal/default, and 8 stars is hardest. Other versions use a level system that does not always directly correspond to the star system. Therefore, I simply clarified the rules so that "Normal" will always mean the "default difficulty settings" across all games to eliminate any confusion.
I'm glad it worked out this way, because it would be a shame to delete runs from our community that took a lot of work. Hopefully this is a satisfactory solution that will make the rules clearer for all future submissions!
Thank you for bringing this to my attention. These rules were written well before I became a mod, and it looks like there are some discrepancies. I think the intent was for "Normal Difficulty" to mean "default settings." I'll take a look at the runs here and get back to you with a thoughtful decision.
Thanks for letting me know. It didn't save it on the first edit for some reason, but it's good now. Congrats, you run is also verified!
Okay! TurboGrafx-16 is now officially a category!
I can get to work on adding the TurboGrafix version. I actually know a guy who prefers it over the other console versions! I'm afraid the Wii Virtual Console is just the SNES version though, so any runs of that would be posted on the SNES page just like Wii Virtual Console runs of Super Mario 3 appear on the normal NES SMB3 speedrun page. :)
I had a few experts take a look at your submissions including someone who actually makes TAS videos for educational purposes, and they all came to the same conclusion that your submissions are TAS videos, which we obviously cannot accept.
Frankly, there are additional reasons we would have to reject your runs anyway:
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You're using some kind of "pixel smoothing effect" on your emulator, which many mods will reject outright because such videos are too easily prone to manipulation.
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The frame rate of the videos is really choppy, which doesn't make sense because these games run natively at 60 fps. A choppy frame rate also leaves the door open to video manipulation. This is also an issue in overall quality control in maintaining a clean-looking leaderboard.
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The TAS expert who looked at these pointed out that there were an inhuman number of frame-perfect maneuvers executed, which was additional evidence to him that the runs had to be tool-assisted.
Furthermore, there were a lot of "red flags" that would make any mod suspicious of your submissions, which is what caused us to take the time to look so closely:
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In your Street Fighter II Chun-Li run, a video player bar briefly shows up at the bottom of the screen at the 2:37 mark. It appears as the though the commentary is being delivered live, but clearly, the run is just being replayed in some video player application while you're talking over it.
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Your SR profile had no verified runs of any game when we received your submissions. While that alone certainly won't disqualify you, mods tend to be on high alert when they see a brand-new SR profile claiming WR times.
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Your Twitch channel is linked on your SR profile, but it's empty. No followers. No videos. No proof you've been running the games. If you don't even broadcast, there's no reason to include this.
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Your YouTube channel has multiple alleged "WR speedruns" of Street Fighter and Mortal Kombat titles all uploaded within a week. Clearly, that's HIGHLY suspect and will raise a few eyebrows.
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We have already received word from other gamers in the retro community that you are being accused of using a turbo controller and submitting TAS runs to other games as well.
Hopefully we have demonstrated that we take run verification very seriously here on the Street Fighter boards. We like to see nothing less than a good, clean match.
Quick question: Is the commentary on your submissions being delivered live as you are completing the runs? To clarify, you are talking while playing the game at the same time, correct?
Your speedrun is currently undergoing a thorough and rigorous analysis, as we take run verification very seriously.
Your speedrun is currently undergoing a thorough and rigorous analysis, as we take run verification very seriously.
Your speedrun is currently undergoing a thorough and rigorous analysis, as we take run verification very seriously.