Threads
Spiritvice2 years ago

Hi all,

I sent a request to the site mods to add the game Pocket Crystal League. They said that I should ask the mods here instead, so here I am.

Here is what I wrote for the game submission.

Pocket Crystal League is a fan made deckbuilding game based in the Pokémon universe, the gameplay is similar to games like Inscryption. The category that I have attached would be any%, timing starts at first input from the title screen, and ends on the first frame of the static effect at the end of the game. I would also be interested in a more completionist category, although exactly what that would be I am not sure. Collecting at least one of every card could be interesting, or levelling at least one of every card to max level. Both of those categories would probably end up being quite long, as some cards seem to be very rare. This game is not a modification of an existing Pokémon game, but it does use some Pokémon assets.

You can download the game here: https://moodytail.itch.io/pocket-crystal-league#download

I have done an any% run which you can see here:

I hope that is enough info, let me know if it isn't, or if you want me to put this information somewhere else, the site mods weren't exactly clear.

BTernaryTau likes this
Spiritvice2 years ago

Some chapters like 3 for example have 3 parts in the chapter select, a,b and c.

There are to be continued screens and save prompts between a, b and c. Like the ones that are used for timing in the other shorter chapters.

Should the individual level times be 3 separate categories: 3a 3b 3c

or

just one category: chapter 3 which would include 3 a, b and c

I am personally currently leaning towards the 3 separate categories, to keep the rules consistent when it comes to timing ILs.

Thoughts?

Spiritvice2 years ago

Hi everyone, I thought that it might be helpful to get the ball rolling with regards to potential categories that can be more completionist than any%.

We currently have all upgrades, which I feel is a category that defines itself in that you have to full upgrade everything that you can (including your health). I see this category as being similar to all dungeons in many Legend of Zelda games, or all masks in Majora's Mask.

Another possible category would be all collectibles, which I would propose includes everything in all upgrades as well as all ingredients, all recipes and all Pixballs. This would be closer to the 100% definition for many other games such as those in the Legend of Zelda franchise.

There would then also be a possibility for a "true 100%" category, but this would be where the definitions would start to get a bit more murky. On top the the requirements for all collectibles, It could include things like Earthbound completion, opening all chests, or anything else tracked by the ingame achievement tracker. As far as I know there is no way to reset this tracker between files, but if there was such a feature it would be ideal for the definition of this category in my opinion. Without such a feature it is left to us to define what this "true 100%" would be.

These are just my thoughts, and hopefully this thread can open up a dialogue within the community to decide what these extra categories should be.

Finally I think the most important thing is that these categories are actually serving their purpose in that people are running them. There isn't much point in having a category that no one is interested in, so I would prefer to err on the side of caution when introducing new categories, and only introduce a new category when there is demonstrable effort being made towards actually running that category.

Spiritvice3 years ago

I have noticed while running the whole adventure category that sometimes the bosses emote long lines of dialogue and you just have to listen and wait, but sometimes they don't emote at all. The difference between having these emotes come up and not seems to make a big difference as to how long each fight takes in some cases, especially the prologue. I think that the emotes skip more often if I have stopped a previous run mid way through and reset, but I'm not certain. Was just wondering if anyone else has noticed this and has any idea why it happens?

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