I submitted a run five minutes ago and it still hasn't been verified. If nobody is actively modding this game, please consider adding me so that I can do it.
Yooo, HP, sorry for the delayed response. Let me bring it up to the mods and see what's figured out. I predict that you may have to show settings to prove that the sprite flicker and other settings that change it from functioning similar to the original are not activated. For now you can go ahead and submit it and we'll go from there. Cheers!
I was also wondering if this would be a category that people would be interested in, and love the idea. I agree with what General Andrews said for now. If it's something you feel like running, go for it! I can tell you that it's something I would probably be interested in doing down the road.
Awesome! I know the beginning of 2 I can do three 50 drops, and working on keeping that going. The little hopping bird on the ground (2nd enemy in 1-1) seems to be positioned randomly. Maybe skipping it can help keep timing consistent throughout 1-1.
How do item drops work in this game? It seems that there would be a way to manipulate them, as I can get the same drops after a new screen loads if I kill the enemies the same way. I've worked a little bit on some manips, but wanted to know more about how the item drops work before I dug into it much more. Thanks!
Noticed that runs still have timing start on character control though, so I'll keep doing that. Please correct me if I'm wrong. Cheers!
The recent patch affects the Normal difficulty fairly heavily. You take twice the amount of damage from enemies, and a handful of enemies have increased health.
Should we create a separate leaderboard for the new patch or submit to the same board? I would estimate that it's 10-15 seconds slower than the previous patch.
That being said, I'm sitting on a run to submit, but not sure what to do with it. Thanks in advance!
Do the Shredder fight mechanics change at all if one of the Turtles is killed off?
I personally believe that if it is a co-op run, then both players must start together and survive throughout the entire run. I do not feel very strongly on this opinion though, so take that however you want.
If you want anything to be an official category, get some people to run it and when we have three or so videos available for the same rule set, we can see about getting a category made.
Here are the rules I propose:
Choose NTSC-U or NTSC-J versions for any of the four games. One minute break between games to allow for game changing. TMNT 4 is played on Hard difficulty. All other built-in options can be set to whatever the player chooses (Lives, control style, etc.). Timer start/split/end:
Timer starts on control of character in TMNT 1.
TMNT 1 timer ends when Shredder's last health bar is depleted.
TMNT 2 timer starts on character select, and ends on loss of control after the Shredder battle.
TMNT 3 timer starts on character select, and end on the last hit on Super Shredder.
TMNT 4 timer starts on character select, and ends on loss of control after the Super Shredder battle.
Thanks for getting this information. Is it pretty safe to say that there is less than a one second difference between the two versions?
Red or Shadowman want to chime in and say what you would do as a mod?
Red has expressed interest in being a mod here, and I also think Rot-Ta (aka Shadowman) would make a great mod as well. I don't mind still being a mod, but the only thing I'll do is verify runs when time allows.
Do any of my fellow current mods have any opposition to this or want to have a discussion on the matter?
Congratulations on accomplishing your goal. There's only one TMNT player in the world with the dedication to do this category and that's you nesmaster. You will forever hold the record for having the most love for this game. That being said, I'm glad to see you retire from this category. Now keep getting that Any% time down. :-)
Update: Metronome is definitely hit or miss. A lot of room for human error. The odds that you start the timer exactly at power on and that you press start on the correct frame are not great. I still vote in favor of it being usable, but I probably won't be using it very much.
There were a lot of valid points given by everyone and I am thankful for the input on this subject.
Maybe Kavoc's "Race" version will become the main category some day and we'll all be happy. :-)
Thanks Kavoc this is awesome news!! I will check it out and report back. :-)
Ended up a little below 50% overall last night. I plan on practicing this method using the Technodrome spawn rom hack to see if I can get consistent with it. Assuming that all the data is correct and carries over to the real cart, I think this is something that we'll have to get good at timing properly and it'll produce good results. Further testing needed, but it's looking hopeful at this point.
A new category for it is also an option if it ends up being a split decision.
I agree about having a discussion.
While some may define it technically as a tool, there are other games which allow similar RNG manipulation tactics and their communities are cool with it.
I believe allowing a metronome will open the game up to more runners that steer away from this game mainly due to the Technodrome spawn. I've talked with at least a handfull of well-known runners that they gave that specific reason.
From a personal perspective having experience with it, I can say that if I use a metronome and get a desirable time, I'm not going to feel like I'm cheating. I'm probably going to feel like the game finally won't be cheating me haha.
This isn't RNG that you are able to react to, this is RNG that kills the run before it even begins and can be manipulated before the official timer starts.
In the sprit of the game and the potential to open it up to new runners, my vote goes to allowing it. It would allow the runners to be able to play the game through, every time.
I am open to whatever the community decides on this.