Threads
Pennsylvania, USASkunky4811 months ago

I submitted a run five minutes ago and it still hasn't been verified. If nobody is actively modding this game, please consider adding me so that I can do it.

Pennsylvania, USASkunky481 year ago

How do item drops work in this game? It seems that there would be a way to manipulate them, as I can get the same drops after a new screen loads if I kill the enemies the same way. I've worked a little bit on some manips, but wanted to know more about how the item drops work before I dug into it much more. Thanks!

Pennsylvania, USASkunky482 years ago

The recent patch affects the Normal difficulty fairly heavily. You take twice the amount of damage from enemies, and a handful of enemies have increased health.

Should we create a separate leaderboard for the new patch or submit to the same board? I would estimate that it's 10-15 seconds slower than the previous patch.

That being said, I'm sitting on a run to submit, but not sure what to do with it. Thanks in advance!

Pennsylvania, USASkunky485 years ago

Red has expressed interest in being a mod here, and I also think Rot-Ta (aka Shadowman) would make a great mod as well. I don't mind still being a mod, but the only thing I'll do is verify runs when time allows.

Do any of my fellow current mods have any opposition to this or want to have a discussion on the matter?

Pennsylvania, USASkunky485 years ago

After testing this morning, I was able to get Technodrome spawn 3/3 times using a metronome program. I set the metronome for 8.05 and start it at power on. I'm sure there are better programs to use, but I will link the one I use.

Enjoy the feeling of confident Technodrome spawns, this game just got way less soul crushing!

https://bitbucket.org/ToastPlusOne/eontimer/downloads/

Shoutouts to the following streamers for their help with this:

https://www.twitch.tv/reanymation https://www.twitch.tv/verkk

thenesmaster likes this
Pennsylvania, USASkunky486 years ago

Saw this strat in the TAS video and developed a reliable one. It save about a second. Enjoy :-)

Pennsylvania, USASkunky487 years ago

I found two possible time saves, one which I cannot replicate but I haven't tried much yet. Not sure if you guys have encountered these, but I haven't seen them in any runs.

  1. In the first building in level three, you usually stop at a certain spot very briefly to make the robot guy fall through. I found that if you jump at the corner/ledge (before the spot where you would normally stop walking briefly) and graze your head on the ceiling, the robot drops down every time. It feels like it is a little quicker sometimes, and definitely easier to do for me.

  2. In the swimming section of the dam towards the end when you are dropping down and the path splits into two and the bomb is on the right, you usually cannot avoid touching the top of it and initiating the slow dropdown to the center of the bomb. I somehow avoided touching it and dropped down past it without even diffusing because I expected it to automatically do its thing like it normally does. If this can be replicated, it would save a second or so if you can initiate the diffusing at the center of the bomb like we do with all the other ones.

About Skunky48
Joined
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Teenage Mutant Ninja Turtles
Teenage Mutant Ninja Turtles
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Ninja Gaiden (NES)
Ninja Gaiden (NES)
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Wild Guns
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The Great Gatsby (NES)
The Great Gatsby (NES)
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Steel Assault
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Super Smash TV
Super Smash TV
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Slow Mole
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Teenage Mutant Ninja Turtles
Teenage Mutant Ninja Turtles
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Final Fantasy VII
Final Fantasy VII
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Mighty Morphin Power Rangers (SNES)
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Wild Guns
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Little Nemo: The Dream Master
Little Nemo: The Dream Master
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Labyrinth (Famicom)
Labyrinth (Famicom)
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Böbl
Böbl
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Lethal Enforcers II: GunFighters
Lethal Enforcers II: GunFighters
Last action 2 years ago
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