Threads
FranceSalem4 years ago

Hello everyone,

Contractor% solo and co-op categories have now been officially removed from the leaderboards. On the behalf of the moderation team, I'd like to apologize for the time it took to come to that final decision and to apply it. It was a tough decision, but unfortunately the only possible outcome to Payday 2's support starting again.

There are two main reasons that led us to the removal of contractor runs:

  • Obviously, with new maps being added, some subcategories became and may have become obsolete in the future. This is why Locke% and all contractors had temporarily been pulled out prior to this post already.
  • New updates also bring new bug fixes. The original plan for contractor% was for it to be run on the same latest/final version of the game, to have every player stand equal and avoid having to resort to downpatching. However Overkill fixed some glitches that were used in formerly approved runs - in particular PBSH - and we could not reasonably delete those runs (as we'd have to reset boards each update to remain coherent), neither add versioning to that category like in ILs (since downpatching would be required and that would defeat the whole purpose of the category).

Please note that this decision also applies to console runs. PS4 and Xbox One support still is going "strong" with a new update having been released no later than yesterday. And while PS3, Xbox 360 and Nintendo Switch support were officially halted, there never were any active runners to play on those platforms including in ILs.

I hope you're not too disappointed in that decision. In any case, remember that speedrunning is done for fun first and foremost, and that nothing prevents you from doing contractor runs for the sake of challenging yourself. SRC only aggregates categories, but ultimately those who create them are the players themselves.

Have all a nice day.

grnts, Feast, and Awake like this
FranceSalem6 years ago

Hey guys,

It appears that update 158 broke Kingpin and removed the injector's cooldown, which means that as long as you don't forget to press your throwable key every 6s, you can have access to a legit god mode.

We've discussed this issue with Discord members, and so far we agreed about the following: Update 158 runs are allowed, BUT USING KINGPIN'S INJECTOR IS BANNED. Using Kingpin's injector will result in your run being rejected, and this rule will remain until the bug gets patched out.

Reasoning was the same as for why April's Fools 2017 update doesn't appear on the site: it breaks game balance to the point that using it totally removes challenge from runs and make them annoying to watch. Payday 2 runs have always been about speed, sure, but also performance - which is why Mayhem wasn't added to the DW+ category, and why a separate OD category is (for now) planned for the full leaderboards after game support drops. As such we decided to ban this issue that affected challenge, just like we banned in the past the infinite slow-motion glitch.

If you have any objection though, feel free to post them and we will consider them.

Salem

FranceSalem6 years ago

(Shameless copy/paste from the Discord server.)

Hey guys, we've worked on how we should handle the henchmen update for the leaderboards, and here's what we've come up with:

Main leaderboard (unchanged) http://imgur.com/a/Oa4fo

Solo category (detail) http://imgur.com/a/D5RbE

Co-op category (detail) http://imgur.com/a/ErsCz

So basically:

  • Glitchless subcategory is deleted, and replaces the currently obsolete "Major Skip" variable. This means kicking/rejoining becomes legit (but more on that topic later), and you no longer have to submit duplicate runs (unless it's a DW+ run, submit it in any diff as well)
  • Solo (any + DW+) is the category the most affected by the henchmen boosts. Because of this, there is now any% and botless subcategories, of course the run that gets displayed on the main page is the fastest among both categories. Botless doesn't include previous runs done with bots, for the sole reason that otherwise it would sort of become a duplicate if Overkill changed the interaction speed boost. This subcategory is focused on challenge rather than perfect time, so while it will often be beaten by bot runs, it is still interesting.
  • Co-op is slightly less affected, but it widens the gap between 2, 3 and 4-player runs as they play differently with or without bot boosts. Those 3 subcategories now stand on their own, and bots are always allowed (well, except for 4-player runs as it would be hard to play with bots). The number of players becomes a STRICT rule. You must always have 2/3/4 players at any time during a game, so no kicking/disconnecting/rejoining. Disconnecting/rejoining is allowed between days. Kicking is allowed if one player stands on the escape. Time displayed on the main page will still be the fastest among all 4 subcategories, but at least there is a way to create micro-leaderboards inside the co-op category. So splitting the leaderboard to be fair without splitting it too much, so that newcomers can still find records easily.
  • The fourth "Shuffle" subcategory is a new one that benefit from bot boosts. You can do whatever you want, like start a game with 4 players, have 2 people leave the game so that the remaining 2 benefit from bot boosts, then have a third person join until the end. Also, if doing a "shuffle" run, still limit it to 4 different players. For now. It can change if someone provides an amazing 6-player run or something like that.

Pros for that system is that we will depend less on future updates, it will be easier for us mods to transfer already existing runs to the new subcategories, and those subcategories apply both to IL and full game runs while being easy to implement using the current ones. Also it avoids category clutter issues like you can see on this (rejected) draft. http://imgur.com/a/wD3lN

Feel free to ask if you have any question/doubt about the new system, and please tell us if you are okay with it. If replies are overwhelmingly positive we will implement it, otherwise we'll discuss with you guys to find another workaround.

(Also henchmen beta runs will be allowed retroactively.)

FranceSalem6 years ago

I recently wanted to add new misc categories for Payday 2's IL, however for some reason they still display on the main leaderboard page (while they are hidden as expected when looking actual runs, just like for full game leaderboards). Because there are 8 categories, they can't all be displayed at the same time and some go off-screen.

http://imgur.com/a/IHXwG

I suggest that you add a "Hide IL mist categories" checkbox so that you can choose whether they will be displayed or not on the main page.

FranceSalem7 years ago

¤APRIL FOOLS JOKE¤

Hello runners,

We've listened to your demands and updated the leaderboards to add a few new categories and rules:

  • Mods are now mandatory to submit a run.
  • Added the OD or above 5 players category. It now is the main category for the game.
  • Added 100% subcategory. You must retrieve every loot bag, loose money and package of a level! Do not forget to bring your HUD mod.
  • Added all mutators subcategory. Mutators must be set on maximum settings.

As a result, current any% and glitchless categories have been wiped out new.

But that's not all: we've finally introduced full-game runs, namely the old safehouse run and the hockey minigame! Do not forget to show crew end stats at the end of your run as usual.

Hope you enjoy!

The PD2 moderation crew

gabsF, Jigu and 2 others like this
FranceSalem7 years ago

Hi,

I've made a guide on Steam that contains all known skips, glitches and techniques that are useful for speedruns, as well as on which update they work.

Unless mentioned, these glitches are the famous "major skips".

I've also added the guide on SRC, for now it is a link to the Steam guide.

http://steamcommunity.com/sharedfiles/filedetails/?id=769258277

FranceSalem8 years ago

Here you go: (found by Doktor Krutz)

It is an OOB that allows you to finish the map immediately once you landed after the fall, a bit like the OOB on Big Bank.

I can't record a run now because of exams but I can confirm it works on vanilla Payday.

Now, with Big Bank and now this one, should there be two different categories for these maps (any% and glitched%)?

Cladall likes this
About Salem
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