yeah id love to run it glitchless/skipless
I figured it out. It was a difference of some runners only using voice vs text.
Certain scenes are faster or slower between one or the other.
How do yall skip cutscenes? Are you deleting an avi file or something
Gifting reduces the need to sabotage significantly.
Once you are at 100 trust with the Mikawa Daimyo you are only required to have more troops than Mino to trigger warfare. This lowers the requirement dramatically from even 80 trust.
Gifts earn 4 points of trust per thousand gold the item costs.
In the run we do Kirin Bone (58) and Sceptre (60) but if you prefer to keep those items for safety purposes you can do things like Pistol (28) and Musket (80) in exchange for some time loss + extra gold.
Posted above are some confirmed memory addresses that I used to test character AI behavior for the 3 Mendicants, Gao, Hanzo, and Amagi Koji.
The values you see are the (255/255/255) commands you will see in the character's debug menu. These are the values that trigger the response when asking about "Goal" during recruitment.
There is a hidden scaling mechanism where experience gains are modified based on your level compared to the enemy. If your level is lower than expected for an area, you get bonus experience added to the end of fights.
$7ec5a7 call root.min +4 ; e94c4b04
$7ec5ab push l ; b3
$7ec5ac l = *(u8*)state.player_level ; a578f0
$7ec5af pop r ; b4
$7ec5b0 l < r (u) ; c6
$7ec5b1 if (!l) goto _lc5ce ; d8cec5
Spying : Sabotage
Sabotage success chances are increased by the main character's Speed and Intel stat. Having both of these stats above 160 (each) puts you at an almost 90% success rate.
This check only takes place on the main character so your party members do not influence the check.
The "Lucky Day" (Higher Odds of Rare Outcomes)
The check in mmovl8.c386:
- It loads state.month, compares with #10.
- If that passes, it loads state.day, compares with #3.
- If both conditions match, it sets $c9c4 = 6, prints “today_lucky,”
- The engine sets $c9c4=6 on 10/3.
- Later subroutines (particularly mmovl8.bfcf) see that nonzero $c9c4, index deeper into mmovl8.unk6, and do additional random draws.
- Those random results often set flags ($c420/$c421) that can lead to “impossible” board fills or big jackpots.
TL;DR : Playing Bingo on October 3rd allows you to hit the jackpot spaces at a significantly increased rate.
With this setup you should be able to consistently get the safer / faster cutscene & route.
Unfortunately, this user was found to have been cheating. Not only in this run that you have posted here but also in previously submitted runs.
We have verified evidence of cheating that took me, personally, hours of time to get to the bottom of.
Thanks for your interest in Inindo!
Hell yeah! It never hurts to create more options for runners... especially given how much focus that specific console has right now for the game. Add a unique category!
Oh man I didn't even see this, sorry guys!
Yeah Google drive just cut me off. Looks like Hachi came through, though! Let me know in the future if you need me to provide a backup of sorts. Thanks!
Check out the guides section for the google doc if you'd like ^^
I already put together a route that you can utilize as a starting point if you'd like! I'm sure many improvements can be made all over.