Comments
New Hampshire, USAMars025 years ago

You don't necessarily need to have a run on the leaderboard to be a member of this community. You can try to find new glitches or tricks that can save time or just generally help others. Or you can make a practice ROM for SML (if one's never been mae yet). But there's probably tutorials in the guides section that'll help you learn the game in a speedrunning format.

New Hampshire, USAMars025 years ago

If I understand you correctly (Mario walked through the pipe), then I'm pretty sure you'd lose time since (iirc) you'd have to press left in order to clip into the pipe.

SammmyilSpider, KilleDragon and 2 others like this
New Hampshire, USAMars025 years ago

Pretty sure emulator doesn't have lag. Maybe I'm just thinking of VC since that doesn't have lag, I know N64 has lag but I'm 85% sure emulator has no lag. Maybe it doesn't but I think it does.

KilleDragon likes this
New Hampshire, USAMars025 years ago

Those despawn are due to the game having a large number of sprites on screen. I believe the max sprites that the game can load on-screen is 6 (I may be wrong). Since killing that koopa despawns the goomba because when you kill the koopa it's shell stays on-screen, so since the game doesn't want to get to get overloaded by all the sprites, it removes one of the goombas. I don't know why the third koopa despawns though. I'd assume it's because you didn't kill any goombas so the third goomba before the koopas was on-screen longer. But I'm not too sure. 🤔

Novawolf, iBall1 and 3 others like this
thread: Bosconian
New Hampshire, USAMars025 years ago

Hey guys. I know that we're not active as a community much but I decided to create a discord server for our community. https://discord.gg/2ZWxfwR

You will also be able to find this on the sidebar to the left.

DJMiller likes this
thread: Maze Craze
New Hampshire, USAMars025 years ago

Hey guys, I was looking through my discord servers and found this server that I made for our community, so here it is if you want to join: https://discord.gg/dw6bzws

New Hampshire, USAMars025 years ago

I personally don't see a point in creating a server just for one category. :/

KilleDragon likes this
New Hampshire, USAMars025 years ago

There is an "unofflicial" discord server where you can suggest categories that mods won't accept which @eddiecatgaming created. ​https://www.speedrun.com/smbce/thread/tiu18/1#8e3bs

KilleDragon likes this
New Hampshire, USAMars025 years ago

Unfortunately, Powerpak does not support savestates for FDS games. Only NES, the original Everdrive has this same flaw. The only flashcart I know of that allows you to use savestates on FDS games is the Everdrive Pro, which (iirc) was just recently released. :(

Miniland, KilleDragon, and iBall1 like this
New Hampshire, USAMars025 years ago

FYI you can edit a post by clicking on the triple-dot icon in the top right corner, then click "edit post" (or something like that), then edit the post to fix your mispellings. That way you don't have to create 2 short posts. :)

iBall1 and KilleDragon like this
New Hampshire, USAMars025 years ago

But the game is already fun and great. :/

linny356, KilleDragon and 2 others like this
New Hampshire, USAMars025 years ago

There's two things that I can think of:

  1. Framerate:

The framerate is slightly lower on the NES Classic than on the NES, so your times will automatically be slower when using the NES Classic.

  1. Input Lag:

Since the NES Classic has an hdmi input (iirc), playing retro games like smb1 on a hd tv results in input lag. I'm not exactly sure why. Input lag means the amount of delay there is between you pressing a button on the controller and the character moving on the tv. BUT, for players that have only played on hd tvs won't notice anything until playing on a crt.

iBall1, mruns and 4 others like this
New Hampshire, USAMars025 years ago

For a beginner, there's three things you could really do without going for sub 5.

  1. There's powerups in the top bricks for the first 2 groups of hammer bros, you can grab those and send it through the level, hoping you don't get hit.

  2. When the hammer bro jumps, run under him, you'll need fast reflexes since determining when the hammer bro is gonna jump won't be easy.

  3. Put the koopa troopa in it's shell and kick it to the hammer bros. However most of the time the shell will go right through the first hammer bro and not kill him.

KilleDragon, Darpey, and mruns like this
New Hampshire, USAMars025 years ago

The human sob is like, 4:54.7 iirc.

KilleDragon likes this
New Hampshire, USAMars025 years ago

A ROM hack isn't an extension, and anyone can submit ROM hacks, not just moderators of the game that the hack is based on.

KilleDragon likes this
New Hampshire, USAMars025 years ago

Just getting better at the games I'm not so good at as well as reaching my goals in the games I'm already good at.

Gaster319, Thelxinoe and 3 others like this
New Hampshire, USAMars025 years ago

IMO it should be Andrew's 4:59 back in 2010 because it's both a big milestone in smb1 speedrunning and it broke the 5m barrier. And might be the last "minute-barrier-breaker" (:P sorry for the bad name) for smb1 any%.

New Hampshire, USAMars025 years ago

I'm pretty sure the framerate is the same from the NES to the emulator.

KilleDragon likes this
New Hampshire, USAMars025 years ago

Boink, Bonk, Bounce, Boing (I'm pretty sure).

It's a setup that @xeroxfiend found which (most of the time) manipulates the paratroopa's position to be at medium height towards the end of 8-2. I don't know (specifically) what you need to do to manipulate the paratroopa's postion, that's just all I know.

New Hampshire, USAMars025 years ago

Hey guys, I have finished working on a project that I wanted to share with the community, these are icons that can be used for your timer when speedrunning All-Stars. I didn't feel like this belonged as a resource, so I put them as a forum post. Since there are too many files to be put in one GitHub repository, I divided the files into two repositories. SMB1&SMB2J, then SMB2U&SMB3. Here are the links/downloads:

SMB1+2J: https://github.com/AnnomytorMars/Super-Mario-All-Stars-Timer-Icons--SMB1-2J-

SMB2U+3: https://github.com/AnnomytorMars/Super-Mario-All-Stars-Timer-Icons-SMB2U-SMB3-

Icons may not look transparent at first sight, but when clicking on the image the background will go away. If you see any flaws with these icons then please message me on discord or twitch.

Have a nice day folks! :)

Omar, roopert83, and 84th like this
About Mars02
Classic Mario speedrunner since 2017.
Joined
7 years ago
Online
3 days ago
Runs
233
Games run
Super Mario All-Stars (NES)
Super Mario All-Stars (NES)
Last run 9 days ago
31
Runs
Multiple Classic Mario Games
Multiple Classic Mario Games
Last run 2 months ago
24
Runs
Super Mario Bros.: The Lost Levels
22
Runs
Super Mario Bros. Category Extensions
18
Runs
All Night Nippon Super Mario Bros.
12
Runs
The Lost Levels Category Extensions
11
Runs
Super Mario Bros. 2
Super Mario Bros. 2
Last run 2 years ago
8
Runs
Super Mario All-Stars
Super Mario All-Stars
Last run 9 months ago
8
Runs
Games moderated
Multiple Classic Mario Games
Multiple Classic Mario Games
Last action 27 days ago
218
actions
Super Mario Bros. Next
Super Mario Bros. Next
Last action 3 years ago
28
actions
Super Mario All-Stars (NES)
Super Mario All-Stars (NES)
Last action 2 months ago
26
actions
Super Mario Bros.: The Lost Levels
Super Mario Bros.: The Lost Levels
Last action 13 days ago
12
actions
Super Mario Bros. Gold Edition
Super Mario Bros. Gold Edition
Last action 4 years ago
3
actions
The Lost Levels Category Extensions
2
actions