As I said before, you're more than welcome to join the discord so long as you're willing to bring positive and productive discussion to the community. Our community is welcoming to new runners, and while we don't have a lot of resources, we're always willing to do our best to help anyone out :)
Of course! You're more than welcome to join our discord at any time if you're willing to bring productive and positive discussion to the community. Link is above, under the "Following" button.
I would like to proofcall Casj1357's current Any% world record of 1:02:03. I believe the run was not done on Gamecube, rather on either an overclocked/modded console, or on emulator.
I have done a load time comparison between 4 different version of the game. The comparison is for the 1st set of loads, from the selection of "New Game" to the first frame the game loads in. The comparison removes cutscene skips to eliminate human error.
I ask that Casj1357 prove that their console is not modified from the original manufacturing state, and show consistent load times as compared to the current world record.
Comparison times: Casj1357's WR: 232 frames Red Wii, using Nintendont, game loaded from SSD (read: overclocked): 272 frames Red Wii (Theoretical fastest version): 323 frames Gamecube (my past PB of 1:07:14): 339 frames
Based on this, Casj1357's run would save 3 seconds in the first load over the fastest theoretical legitimate version.
Return spellstone 1
This should be a real category. Time ends at the end of the 2nd make-up tutorial when you draw a dick on Cloe's face.
Marathon Channel: https://hute.ca/ Run Submission Form: https://forms.gle/kkW395LLs8mXUWX86 Volunteer Submission Form: https://forms.gle/PpXkLm1WSNBpmNzN9 Announcement Video: Submissions: https://docs.google.com/spreadsheets/d/1QaWXr1cW22IAHo62Xk3yP1r6jWInMIJVPufyhZ7Tsf8/edit?usp=sharing
Discord: https://discord.gg/AwFvVbU
Marathon: Diet HUTEfest Type: Online Event Dates: 26-27 October Times: 10am - 10pm EDT each day Twitch Channel: https://twitch.tv/lylatr Mods: Myself, @CMM1215, @MetalGlennSolid, @MIDIbusker, @enINFAMOUSvy
Please let me know if you have any questions.
Thanks,
LylatR
No difference in glitches, but the gameplay style is entirely different on N64 versus Wii/WiiU/iQue due to lag. The N64 lags a lot and we do a lot to reduce it as much as possible. The other versions don't, and since the gameplay is pretty fundamentally different the boards are split.
Fastest to slowest versions are as follows:
Wii U iQue Wii N64 (JP is 4s faster than US for Corneria's Attack Carrier boss only) N64 (PAL)
Yo Ekin0x homie I promise you most of the daunting looking glitches are actually really easy with some practice. There are also plenty of beginner-friendly routes you can do that skip most of the hard stuff.
Here's a list of all the submissions we've gotten so far. Keep in mind this sheet is updated manually so it may take some time for your submissions to appear. https://docs.google.com/spreadsheets/d/1ypxrKOOb7NOeqKcs0GcA1yvf4WFGruXi9Q6sCvK3u4M/edit?usp=sharing
Hi all! I'm running a speedrunning charity marathon called HUTEfest that's benefiting Alex's Lemonade Stand. The marathon will run from March 23-24 and we are looking for runners and volunteers. The marathon will be held on my twitch channel (LylatR) and 100% of donations, as well as twitch revenue from bits and subs ($2.50/tier 1 sub) will go straight to Alex's Lemonade Stand.
Runs: Submissions are open now until February 28 at 11:59pm PST. We are looking for speedrunning and non-casual gaming for our marathon. Glitch exhibitions and skill showcases, such a Guitar Hero or Tetris, are welcome. https://goo.gl/forms/bBkP7CD6TFj4j1Mp2
Volunteers: We are looking for hosts and chat mods for the event. Hosts must provide an audition, just so I can gauge general mic quality. There is also a section in here for prizes if you are willing to donate any. https://goo.gl/forms/MZWxDyDkhodu3s072
For information on the charity, feel free to visit their website. https://www.alexslemonade.org/
Please feel free to contact me either on here, on twitter (@Lylat_R) or on Discord (LylatR#6341) for any questions or details.
Name: HUTEfest Venue: Online Cause: Alex's Lemonade Stand Dates: March 23-24, 2019 Length: 2 days Discord: https://discord.gg/uy2DW3A Stream: https://twitch.tv/lylatr Moderators: @LylatR , @keaur , @xuinten , @CMM1215 , @MetalGlennSolid
Hi, I believe the timing on NerdyNester's 3:25.730 PB to be incorrect. I have retimed both Nester's and my run using Sony Vegas and they start and end on the exact frame. I will certainly concede that Nester achieved the time well before I did, but I do believe it to be 3:25.744, if timed at the proper SNES framerate of 60.0988 Hz. Will a moderator of the leaderboard please look into this, I can provide a comparison video if needed. Thank you.
Video was made my Tutelarfiber7 and myself, and can be found here:
TASVideos submission is here: http://tasvideos.org/6027S.html
If you have any questions just ask :)
Oh ya, we've had people submit with handcam before when they've thought to have been using Turbo. The problem with Turbo is that mashing is such a huge part of the run, and it's a part of what determines someone's overall skill at the game. There's nothing wrong with using the controller so long as you don't use the turbo function.
If you can't mash, there's a method of shooting where if you hold A, before you start a charge shot you shoot 3 shots. If you have the right rhythm, you can send out ~9-10 shots per second, which is enough to do any quick kill strat in the game (I've tested).
I personally firmly believe in the turbo button ban, but have no problem with you using a turbo controller so long as you don't use the turbo function, which as you said, would be really obvious.
Basically what Zewing said. We want to standardize emulator to keep it on an even playing field. While this may seem weird, since console has several regions for N64, when we went through discussions, it was the general consensus that we should keep a standard version for all emulator runs.
Pretty much: all english N64 runs have the same lag spikes and boss timings. All japanese runs have the same lag spikes and boss timings. All emulator runs should follow suit to keep it fair and universal, so they're all done with the same emulator and same version of the game.
With all that being said, emulators are totally cool if you're using the settings listed, but TBH runs are way more fun on the N64 I find. An N64 and the game isn't a huge investment, the console should run you about $60 with a controller, and the JP version of the game is under $10 (you can either open the console and mod it or swap the back of the cart to play it on a US N64). N64 is also more competitive, since it has a lot more optimized times, and there are more strats than just "go straight and boost", so it's more stimulating.
tl;dr, no, JP emulator is not allowed, but only because we want to standardize the leaderboards.
SNES Classic will be released on September 29 and I believe the issue will be addressed when it's released.