Not sure what caused the difference in timer for lonne then (maybe vsync off ?), i guess if the rta and igt timer of the player are fine the rule of FPS limit could be removed.
Actually i will reopen the subject because TheBelmontSteaks who is a runner of the game figured out that they were some big differences with the US version in the JP release, especially with the hitbox of the character and of some bosses. So finally should we split again the US / JP version ? And also the EU version because this one run very slow ?
Wii u and Switch -> Depsite that the order of the world 2 and 3 are inverted in these versions i don't see any problem with it, it should not affect the speedrun in any way compared to other platforms.
Dreamcast / Xbox one -> These versions don't have the last update, there is a very little difference with other versions of the game. Basically in the "ending C+" there is a skip in world 4 with the ropes that you can't do and who will make you lose around two seconds, so i will recommend to privilegiate other platforms. Creating new categories only for these two consoles is excluded as this is a very small difference and verifying on what platform you're playing is not possible.
Is it know than this console run slower than emulator snes 9x ? I did the mistake to start learning the game on this console and now than i have switched to emulator it is like if i have to relearn entirely the game. Tested with the same rom, same screen in 60hz and with version 1.56.2 and 1.53 and yes the game run faster, i saw it right at the beginning as Richter made bigger jumps.
By the way i don't see how this would be less legit than the hundred of people who submit runs without video proof on this leaderboard, hum.
The emulator is very accurate 1 year later and it runs perfectly at 60 FPS for this game at least, except for some textures rendering problems. No reason to not accept it now.
I was thinking about running it maybe on PS3 i got the english PAL version. It's cool to run on real hardware but annoying at same time, maybe i should just use the NTSC version on emulator.
Does the PAL version is as fast as the NTSC ?
I don't know a lot of softwares who can lock FPS, but there is Fraps even if it's pretty old. I'm guessing it's caused by FPS that could also be hardware, i know that some recent processors speed up some old games sometimes.
The game have to be lock at 60 FPS maximum, above that it will break the game speed and also the in game timer.
Example :
For example why in the category Any% no bug jump there is a sub category "glitchless" which is empty and next to it a "segmented" one whith one runner using a lot of glitch for go through walls and other stuff ? Not clear to me.
Nothing is clear in this leaderboard. I wonder why it needs 50 category bug jump, no bug jumps, no framerate blabla, segmented ect. Creating two categories bug allowed/totally glitchless will make more sense.
So basically what is the "better than glitchless" category, you don't have the right to use any glitch/bug ? If it's that i like it.
If anyone ever find one, you can say it here. I didn't find any savegame folder so this must be hidden in the registry somewhere.
The original mode from the PS1 and the X68000 game are supposed to be exactly the same in gameplay terms, but after testing i can say it is not the case many ennemy placements who are normally supposed to be fixed are different between both version. I will do a video to show a few of them.
Video differences in level 1 :
0:08 Loadings times for PS1 0:38 Early bat for X68000 0:48 Faster panther for X68000 1:25 Different spawns of fishmans for X68000 1:56 Second bat come faster for X68000 2:09 The eye attack in a different direction and is much faster for X68000 2:27 The boss spawn faster for X68000 2:37 The energy ball of the boss appear faster and float for a shorter time for X68000
I will add the category for the psp then i prefer it has it's own because the gameplay looks quite different it's been ported by Bugbear Entertainment.